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I just started delving in by subscribing to mods in the workshop and then looking through the files in C:\Games\Steam\steamapps\workshop\content\1489630
You can...
.. change almost 100% of what appears on every screen on the bridge, you can draw all kinds of extra stuff on the HUDs.
.. change what sounds some of the bridge screens make, but not all.
.. by trial and error edits of the xml alter the speed and agility of aircraft, ships, torps and missiles
.. change the sound effects and music
.. add extra weapon slots on units
.. do stuff with shaders (I've no idea)
.. change the 3d models (very hard beyond really basic edits)
You cannot..
.. add a new unit type
.. add a new weapon
.. change weapon damage or range
.. change unit hitpoints
.. change resource/unit/ammo costs/production speed
.. change what the buttons on the bridge do
.. spawn random units
.. can't change special behaviour (petrel can only airlift ground units, mule can only refuel/rearm ground units)
this is almost reminding me of the whole vtol vr modding scene. has potential but also has very dense devs who dont want to open that potential up.
Combining of mods is pretty easy. The issue with how mods work in this game is that it looks at a mod you have enabled to see whats in its folder. It will then use that over the non-modded file. The issue is that if another mod has its own file similar to the first, it spits an "incompatible" error. Super frustrating but pretty easy to make your own mod pack and combine the mods to make them compatible if you desire. But overall modding this game is an absolute nightmare and there isn't any documentation around what the values do and if theres ability to add different parameters. I've tried so many options on how to get a carrier to launch and store aircraft/heli's faster and nothing has worked -.-
Modding some things is very easy (like adding new weapon slots to vehicles) and some things are pretty hard (like reading the altitude from an aircraft in the operator control screens, requires mad hacking) but I have enjoyed doing it.
Modding is essentially limited to what you can _see_ in the game, things on screens, shapes of units etc. With some tweaking of the unit model XML files you can also change the speed of some units and weapons, but that is very difficult to get right.