Carrier Command 2

Carrier Command 2

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Xuptio May 22, 2023 @ 11:16am
In Depth Modding Resources and Guides
Has anyone successfully created a substantial mod beyond weapon speed/colour mods? The UI Enhancer mod by QuantX is very in depth and it is clear they have much experience with modding the game but did they share how they developed it?
I have not found much documentation apart from https://geometa.co.uk/wiki/carrier_command_2/view/modification_development
which is not much to go on.
There are several things which would be nice to explore through modding. Landing planes on captured islands, transporting cargo between them with a C-17 type plane... the list goes on but we need more resources on modding development.

This game could become a sleeper hit with a few of the right mods in place, shame its so difficult to create them.
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Showing 1-8 of 8 comments
Nteger Oct 16, 2023 @ 9:58pm 
This link has some good info, but there still isn't a whole lot to get you started. https://github.com/cc2modteam/knowledgebase/wiki

I just started delving in by subscribing to mods in the workshop and then looking through the files in C:\Games\Steam\steamapps\workshop\content\1489630
Bredroll Oct 17, 2023 @ 2:48pm 
I've been meaning to update the wiki, or maybe make a video about what you potentially can do and totally can never do with mods. But, basically:

You can...

.. change almost 100% of what appears on every screen on the bridge, you can draw all kinds of extra stuff on the HUDs.
.. change what sounds some of the bridge screens make, but not all.
.. by trial and error edits of the xml alter the speed and agility of aircraft, ships, torps and missiles
.. change the sound effects and music
.. add extra weapon slots on units
.. do stuff with shaders (I've no idea)
.. change the 3d models (very hard beyond really basic edits)

You cannot..
.. add a new unit type
.. add a new weapon
.. change weapon damage or range
.. change unit hitpoints
.. change resource/unit/ammo costs/production speed
.. change what the buttons on the bridge do
.. spawn random units
.. can't change special behaviour (petrel can only airlift ground units, mule can only refuel/rearm ground units)
Last edited by Bredroll; Oct 17, 2023 @ 2:48pm
Ataxio Oct 18, 2023 @ 5:12pm 
2
The irony of them shilling super hard the ability to mod the game but its so heavily restricted will never be lost to me.
Sparky Jan 6, 2024 @ 5:05am 
What would have been cool, was a air dropped torpedo that went live straight away
the modding in this game is a nightmare. not a modder, but from a person downloading the mods. im guessing the way the mods work is a massive headache not only to us downloading them but also the ones making them. the amount of times me and my friend have been trying to use a collection of mods only to see that dreaded incompatible marking is absolutely frustrating. i love the concept of this game, but i absolutely despise the modding restrictions in place. the fact the devs seem to not want to give an answer from what ive seen is quite telling.

this is almost reminding me of the whole vtol vr modding scene. has potential but also has very dense devs who dont want to open that potential up.
ArcAngel Jun 30, 2024 @ 10:33am 
Originally posted by 『 ❀ Rin ❀ 』:
the modding in this game is a nightmare. not a modder, but from a person downloading the mods. im guessing the way the mods work is a massive headache not only to us downloading them but also the ones making them. the amount of times me and my friend have been trying to use a collection of mods only to see that dreaded incompatible marking is absolutely frustrating. i love the concept of this game, but i absolutely despise the modding restrictions in place. the fact the devs seem to not want to give an answer from what ive seen is quite telling.

this is almost reminding me of the whole vtol vr modding scene. has potential but also has very dense devs who dont want to open that potential up.

Combining of mods is pretty easy. The issue with how mods work in this game is that it looks at a mod you have enabled to see whats in its folder. It will then use that over the non-modded file. The issue is that if another mod has its own file similar to the first, it spits an "incompatible" error. Super frustrating but pretty easy to make your own mod pack and combine the mods to make them compatible if you desire. But overall modding this game is an absolute nightmare and there isn't any documentation around what the values do and if theres ability to add different parameters. I've tried so many options on how to get a carrier to launch and store aircraft/heli's faster and nothing has worked -.-
Bredroll Jul 2, 2024 @ 2:51pm 
Originally posted by 『 ❀ Rin ❀ 』:
the modding in this game is a nightmare. not a modder, but from a person downloading the mods. im guessing the way the mods work is a massive headache not only to us downloading them but also the ones making them. the amount of times me and my friend have been trying to use a collection of mods only to see that dreaded incompatible marking is absolutely frustrating. i love the concept of this game, but i absolutely despise the modding restrictions in place. the fact the devs seem to not want to give an answer from what ive seen is quite telling.

this is almost reminding me of the whole vtol vr modding scene. has potential but also has very dense devs who dont want to open that potential up.

Modding some things is very easy (like adding new weapon slots to vehicles) and some things are pretty hard (like reading the altitude from an aircraft in the operator control screens, requires mad hacking) but I have enjoyed doing it.

Modding is essentially limited to what you can _see_ in the game, things on screens, shapes of units etc. With some tweaking of the unit model XML files you can also change the speed of some units and weapons, but that is very difficult to get right.
Xuptio Jul 3, 2024 @ 8:13am 
@Bredroll you are the expert on modding for this game and perhaps have the most contributions to the modding community, when is the "how to mod carrier command 2" video or document being published... :steamhappy:
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