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Even compared to Carrier Command 1 from 1988, the pacing is terrible, the controls are tedious, different, and partly lacking. The automation and autopilots are poor.
Just like in CC1 the AI only wins, because it cheats a lot.
There is no time compression, which the DOS-Version of CC1 had.
Unlike in CC1, you can't land on the island's airstrip.
Unlike CC1 Airpower is the best way to win the game. That's not necessarily a bad thing, as CC1 Walrusses with lasers were OP. But I wish for a better balance.
You pretty much have to use a combination of mods and custom game mode, to make the game interesting. Speaking of mods: The modding capabilities are mostly cosmetic. You can't readily mod unit/weapon strength values, and most behaviors are not accessible.
The game lacks matchmaking and a public lobby system, but you can host your server (players need the Steam client, the server does not). While you can save a multiplayer game, there is currently no supported way to resume it as a multiplayer game. The net code seems to be wonky. One player with a bad connection can affect everyone.
I still love CC2. It's a great sandbox where you can experiment with daring strategies, the weather and the sea is your enemy and you can have unique multiplayer experiences.
this game is a coop/PVP game, if you play it alone you have way more on your hands than you probably signed up for :D