Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What game has backwards game design? What's wrong with simple graphics? Does every have to be hyper realistic to make you happy?
And second front is it's own complete niche compared to CM and GT...
And a lot of those black screening and vr issues tend to be people with outdated systems or drivers.
Ground Branch seemed pretty backward to me on release, 'here's a map, with some npcs here and there, go kill them'. No campaign, no structure, just a multiplayer sandbox, lacking in the features that many other such games already possess. As it was early access last time I played it maybe it has improved, but I will probably not get back to it to see.
Second Front is, IMO, backward. We already have several Squad Leader clones out there mainly from Slitherine, and with similarly infantile artwork. And every time I've played one of them I've been reminded how much better CM and GT are at portraying combat at the same level! When I bought my first computer, a C64, I would have been amazed to see one of my favourite board games given this treatment on a computer. But we are 49 years down the road, things have moved on.
High Fleet? I really don't know, I enjoyed Lunar Lander for ten minutes back in the 1970s for sure. But when it interferes with what might possibly be a decent strategy game.....seems both backwards and whacky.
There's nothing stylish and artistic about retro graphics, customers need to start getting wise to it. It just makes things cheaper to develop. It's like being served slop in a fancy restaurant. Lets not sit round the table complimenting the chef saying what a nice time we are having eating the slop.
Meanwhile, so far none of the wonderful B17 and naval sims promised with the initial announcement have actually appeared......yet. When it seemed to be a struggle producing just one B17 sim, we then had an annoucement of a remastered version of the original and a VR version. After my CC2 experience I have to question Microproses ability as a publisher to tell their developer the game has to actually work, especially when they are having to juggle multiple developer companies for no apparent reason. Who will want a remastered original if the new one is done brilliantly?
I've had black screening since the game released. I'm running an RTX3080 with an i9 3.70ghz, which runs, for example MSFS, very comfortably. In the long time this bug has persisted I've replaced the entire PC once and applied multiple driver updates. It's not the rig, it's the game. the developer, and the proud publisher.
Rant over :)
See how ridiculous you sound?
I'm glad you like their current games and support :)
Heck, I remember writing a letter to the original Microprose about a bug in one of their games and actually getting a nice Microprose letter from them. I still have that letter somewhere. It did more than what we get today.