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I also tend to put gimbal cameras on vehicles with no weapons or fixed weapons, just so I have a way to look around while driving them.
A lot of the ground combat stuff makes more sense in multiplayer, where you have some people dedicated to driving the ground vehicles and a combined arms approach can be more effective. That said, I personally don't like sending the vehicle carrying the virus bots to make an island capture alone, as I have sometimes missed tagging some enemy forces from the air.
But yes a vast majority of gear seems redundant or useless. The game can me played entirely without using ground forces at all & when doing so they are impotent compared to air units with OP weaponry like rockets or 20mm guns.
I would still prefer to have more then less however, even if a lot of equipment is effectively useless. With as bare bones as the games is in terms of core game play, we need every little bit of flavor we can get. One thing you did not list are IR missiles which I find extremely inefficient once you master 20m gun runs. I really wish we had a way to launch these from the carrier or other vehicles in a more intuitive way.
Agreed 100%. They can however be nice if you're trying to coordinate a lot of units at once and don't want to bother with the micro required by the 20mm cannons. I rly rly rly want TV guided missiles to be good because they're so fun to use but their damage output is about the same as an IR missile while requiring the extra micro, only being able to fire one at a time, and they weigh twice as much in your inventory making it really hard to justify having.
Jesus christ this gave me PTSD from the launch days. I spent almost an hour re loading a save because I wanted to figure out how the AI controlled planes can attack enemy ships with torpedoes.
I managed it the first time but after re loading the save and trying again and again and again, I never got it to work again.
TV guided missiles are niche, but they can be good to launch on approach to an island and guide them to the enemy hanger to take out an islands air support before they get airborn. The island airforces are usually clustered together underneath the protective hanger on the island runway, so weapons that attack from directly above have little effect. The TV missile can be guided to enter the hanger from the side, and then detonate while the enemy air wing is on the ground.
Laser guided missiles are useful fallback weapons if/when you run out of cruise missiles or for situations where you want to use a cruise missile but it doesn't make sense to use an entire cruise missile against the target, such as a single seal.
The other stuff you mentioned I imagine would be useful in a player vs player environment, where (like others have said) you have more of a combined arms situation and you might be leaving more ground units behind to defend an island and want to increase their survivability, especially for important islands.