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Ok. How abnout the AI itself? Is it decent?
When you set up attack runs for your albatross you have to think carefully about their lines of approach. It takes a lot of trial and error to see for yourself what works and what does not. It is a lot of multitasking.
Enemy Team AI is just, charge at you, taking islands on the way (on a timer), but ever forward, RELENTLESSLY it charges towards you, racing headlong into a prompt and decisive confrontation, thus your doom or her own is assured.
Friendly AI Needlefish need to be manually ordered around so they don't bonk each other and cause serious damage.
The AI is only a little better than in the original while easier to evade. It cheats and tends to have more units than you and limitless ammunition.
If you enjoyed the original, you'd find things to do in CC2 that are entertaining as well.
Hi MrChoke,
Like yourself I played the original in the early 90's and also found the game to be great fun in single player. I have no idea why PCGamer made the comments that they did about CC2 because aside from the 1st person perspective element of walking between the various bridge stations on your carrier to do stuff, this is basically the old game re-made with modern graphics and audio. I can only assume that the last decade or so of games being dumbed down has meant that some people complain quicker about difficulty but seriously, its as easy or hard as the original was.
Im enjoying the hell out of the single player mode and im sure you will too - if nothing else the graphics alone and being on the bridge of the carrier in a swell at night make it worth the purchase price.
1) Can I set a waypoint of the carrier itself? Please don't tell me I have to manually steer it the whole time between islands. Yes I know I can set maintain heading. But is that all we get? I still have to babysit it while it moves.
2) I tried flying and the only option I saw was using the mouse. I find that absolutely awful. Can I use a joystick or the keyboard?
3) Just a question. What does "stabilization" do? I didn't see anything in the manual for it.
I am going investigate more of these issues today.
Thanks.
1. You can set a waypoint from the captain's chair, but the closest thing to autopilot the carrier has is the "maintain heading" switch at the helm. Don't use steering lock, its not helpful. You can set a course and use the maintain heading switch and you'll stay reasonably on course while you handle other carrier operations. You will have to check your heading periodically however, especially in rough seas, and if you want to stop do it manually. It works well enough.
2. The flying controls are difficult to manage at first, it takes practice but it is doable with mouse and keyboard. I encourage you to stick with it. I found it frustrating in the beginning but now I can do strafing runs with the albatross or razorbill fairly comfortably. My advice would be to check out some tutorial videos on youtube and become well acquainted with the drone control screen functions. With a bit of study, practice, and patience, you'll find yourself launching missions that are effective and almost wholly automated. The game will begin to feel somewhat more like an RTS, albeit a very immersive one. That said, keep practicing with the manual controls. Its worth it. I made a gun run the other day in the albatross. Its not the best bird for the purpose, but I managed to fly it nape of the earth, take out a string of seals and walruses and make it out intact. That might not sound like much, but it was a lot of fun. All in all the razorbill is better suited to manual control gun runs, I usually use my albas for recon/high altitude observation and missile strikes.
3. The carrier view scope, drone mounted gimbal cameras and certain drone weapon cams offer a range of stabilization options. In order from least to most preferable to use, they are OFF, STABILIZED and TRACKING. Off is self explanatory, stabilized makes the camera a good bit easier to control, and tracking will keep the camera centered where ever you aim it regardless of any movement on the part of your ship or drone. Tap the key, I think its "r" by default to cycle through the available modes.
Sorry for the huge walls of text, hope this helps!
As far as flying goes it support gamepad so I plugged in my XBOX controller. Much better! I can fly now.
I'll be more specific. To set a waypoint for your carrier, click on the large map table in the center of the bridge. You can use the "r" key if I'm not mistaken to set a carrier waypoint wherever the cursor is resting. To remove a waypoint, either travel to it's location or select it in the map and press "r" again.
When you are at the helm you should see a blue line on your digital compass display, the top middle monitor. Use this line to track whether you're on course. To help further with this, the same monitor will give two bearings, one in white text and one in blue. Blue is the heading of your waypoint white is your actual heading. If they match or nearly match, you're on course!
I also suggest, for the bottom row of monitors at the helm, set the left to wind, middle to depth (zoom app the way in on this one) and set the right to ocean currents.
"r" is the function from Mod "UI Enhancer"
Yep, that's the issue. I installed the UI mod as soon as I got the game, I highly recommend it. It should work on your current game.
The enemy AI is dumb as rocks so the game tends to just ignore constraints like fuel and ammo for them. Unfortunately the pathfinding and behavior for your ground units is pretty stupid as well so expect them to get stuck on certain terrain shapes a lot, it's best to avoid ground combat for the most part and just blast everything with artillery and guided missiles. That's just more reliable, otherwise you have to micromanage the positioning of your ground units all the time because if they can't get a clear line of fire they'll just stand there and do nothing while their friends get picked off one by one. Gets fairly repetitive tho. Since the goal is to sink the enemy carrier(s) it's relatively easy to close out the match as well. Ultimately you win by pumping enough ordinance into the carrier, not by controlling territory so falling behind means little as long as you can scrounge up enough bombs and planes to drop them with.
Honestly I'll say that overall Gaea Mission + Deadly Islands mod is the superior game for singleplayer. Everything moves faster, islands are more varied and the AI is much smarter, doesn't get stuck and enemies will even take cover from air strikes. Granted, the AI carrier still doesn't play by the same rules as you do but at least you can tell that it may run out of supplies and has to rebuild/resupply before it can fight again.