Carrier Command 2

Carrier Command 2

View Stats:
FiveK777 May 29, 2022 @ 3:19pm
VR Controls
The entire VR controls need to just be revamped. Can we just have a mode where it's the PC version but in VR where you can control the game with mouse and keyboard but the display is VR that should be quite alot easier then the really poorly put together VR version right now. Is there a way to repurpose the game to just have the VR version be the PC version with display output to the headset?
Originally posted by Astral:
Originally posted by PeaceMaker:
Well it took them long enough just to get ALL the buttons to work in VR, so I'm just glad we have that. I daren't ask for anything more that might actually stress them! Though I do agree with your post.
I tried it with index and the controls don't feel that complete what controllers are you using?
Also, to me playing the PC version in VR there's 2 quirks that I find painful, first one is that the recenter button doesn't try to recenter your position in place but also tries to recenter the headset.
The second issue is that the most of the controls are duplicated, I think I never needed to use a stabilize button so maybe not that problematic.
< >
Showing 1-6 of 6 comments
Ronin May 30, 2022 @ 1:36am 
I totally agree with the revamp of the VR controls. Or at least they need to be improved. Especially the vehicle controls. And the option to rebind your controls a bit more flexible.
For example locking on a target, which is not configured initially. Plus manual camera control for carrier and vehicles needs to be revamped. Its really hard to see stuff, when you just have a "floating plate" further back infront of you. ^^
Last edited by Ronin; May 30, 2022 @ 1:57am
PeaceMaker May 31, 2022 @ 1:43am 
Well it took them long enough just to get ALL the buttons to work in VR, so I'm just glad we have that. I daren't ask for anything more that might actually stress them! Though I do agree with your post.
The author of this thread has indicated that this post answers the original topic.
Astral Jun 27, 2022 @ 11:40am 
Originally posted by PeaceMaker:
Well it took them long enough just to get ALL the buttons to work in VR, so I'm just glad we have that. I daren't ask for anything more that might actually stress them! Though I do agree with your post.
I tried it with index and the controls don't feel that complete what controllers are you using?
Also, to me playing the PC version in VR there's 2 quirks that I find painful, first one is that the recenter button doesn't try to recenter your position in place but also tries to recenter the headset.
The second issue is that the most of the controls are duplicated, I think I never needed to use a stabilize button so maybe not that problematic.
Ryker Nov 27, 2022 @ 9:24am 
I came here to post this same thing. I am going to have to refund this game because of this, I GET the "Immersion" but there need to be more Mouse and Keyboard VR Sim Games. Especially with something this complex at times, its just clunky.
matter Dec 1, 2022 @ 6:35pm 
How do you get a target bearing from the map in VR?
newwave275 Dec 5, 2022 @ 12:57am 
Originally posted by Ryker:
I came here to post this same thing. I am going to have to refund this game because of this, I GET the "Immersion" but there need to be more Mouse and Keyboard VR Sim Games. Especially with something this complex at times, its just clunky.
Why not just play flatscreened? I have issues with the VR mode as well, don't get me wrong, but this game seems good enough in non-VR to keep around
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: May 29, 2022 @ 3:19pm
Posts: 6