Carrier Command 2

Carrier Command 2

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SAILING
I know this is a RTS, but I wish you could speed up the clock on the open seas. It takes so long that during a normal session, I only have time to hit 2 islands or so. That's with playing for several hours too.
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Showing 1-15 of 17 comments
Bambi Aug 22, 2021 @ 5:20pm 
The islands are not that far apart. It only takes a short time to sail, and you can do other things in the meantime. The bohemia one, gaea mission has time acceleration but good luck when that game arbitrarily decides that feature is not available to you.
Colidace Aug 22, 2021 @ 8:47pm 
Speed up multiplayer game is no go. Young ppl all wants to speed up everything to Fortnite tempo. If you have many barges in mid game all works great.
Peaches Aug 23, 2021 @ 9:43am 
I think it's pretty obvious that any request for a speed-up feature would be limited to single player/co-op. It would obviously not work for multiplayer.

I do kind of think a speed up feature is a naive way to address the problem of downtime in the game though. A better solution would be addressing the reason for that downtime. Sailing between islands does take awhile, but for an immersive sim like this that doesn't seem like an actual problem to me. For me, I'm usually scouting in an albatross while sailing, or managing logistics, or reconfiguring my vehicle loadouts. But I play solo. If I had crew, most of that would probably be taken care of already.

However one issue with scouting while sailing is that the carrier itself has no autopilot at all, so I have to periodically check on it. That's fine if you're in co-op because you can just have someone else keep an eye on it if you're jacked into a vehicle, but for solo play, a simple autopilot system would go a long way to addressing the problem IMO.

also just like speeding up barges or having some kind of cargo airlifting would help - waiting for barges is the only other time I really have downtime. I've taken to just sailing to meet them halfway to cut down on the downtime, but then I have to sail back to the 'front' and that costs a lot of valuable time that then enemy carrier is capping islands -_-
FrodoUK Aug 23, 2021 @ 10:01am 
Originally posted by Hoylemd:
I think it's pretty obvious that any request for a speed-up feature would be limited to single player/co-op. It would obviously not work for multiplayer.

I do kind of think a speed up feature is a naive way to address the problem of downtime in the game though. A better solution would be addressing the reason for that downtime. Sailing between islands does take awhile, but for an immersive sim like this that doesn't seem like an actual problem to me. For me, I'm usually scouting in an albatross while sailing, or managing logistics, or reconfiguring my vehicle loadouts. But I play solo. If I had crew, most of that would probably be taken care of already.

However one issue with scouting while sailing is that the carrier itself has no autopilot at all, so I have to periodically check on it. That's fine if you're in co-op because you can just have someone else keep an eye on it if you're jacked into a vehicle, but for solo play, a simple autopilot system would go a long way to addressing the problem IMO.

also just like speeding up barges or having some kind of cargo airlifting would help - waiting for barges is the only other time I really have downtime. I've taken to just sailing to meet them halfway to cut down on the downtime, but then I have to sail back to the 'front' and that costs a lot of valuable time that then enemy carrier is capping islands -_-

Yeah, set waypoint and follow sort of thing. That would be a good addition for sure.
godfather Aug 23, 2021 @ 10:04am 
sail with the wind or currents you will be at the next island in 3-5 mins
Team Triss Aug 23, 2021 @ 10:57am 
Originally posted by FrodoUK:
Originally posted by Hoylemd:
I think it's pretty obvious that any request for a speed-up feature would be limited to single player/co-op. It would obviously not work for multiplayer.

I do kind of think a speed up feature is a naive way to address the problem of downtime in the game though. A better solution would be addressing the reason for that downtime. Sailing between islands does take awhile, but for an immersive sim like this that doesn't seem like an actual problem to me. For me, I'm usually scouting in an albatross while sailing, or managing logistics, or reconfiguring my vehicle loadouts. But I play solo. If I had crew, most of that would probably be taken care of already.

However one issue with scouting while sailing is that the carrier itself has no autopilot at all, so I have to periodically check on it. That's fine if you're in co-op because you can just have someone else keep an eye on it if you're jacked into a vehicle, but for solo play, a simple autopilot system would go a long way to addressing the problem IMO.

also just like speeding up barges or having some kind of cargo airlifting would help - waiting for barges is the only other time I really have downtime. I've taken to just sailing to meet them halfway to cut down on the downtime, but then I have to sail back to the 'front' and that costs a lot of valuable time that then enemy carrier is capping islands -_-

Yeah, set waypoint and follow sort of thing. That would be a good addition for sure.
This sounds like a good idea in theory, but I can already see the hoards of people who set autopilot and sailed directly into a group of Needlefish and got sunk while they were AFK or otherwise indisposed.
Peaches Aug 23, 2021 @ 11:36am 
Originally posted by LoR Team Triss:
Originally posted by FrodoUK:

Yeah, set waypoint and follow sort of thing. That would be a good addition for sure.
This sounds like a good idea in theory, but I can already see the hoards of people who set autopilot and sailed directly into a group of Needlefish and got sunk while they were AFK or otherwise indisposed.

I'd argue that's substantially more likely to happen now where it'll just keep going until it hits something or runs out of fuel. If you can set a waypoint at least it'll stop at a planned place. In fact I'd go so far to say that if you set a waypoint in unknown waters and then go afk you have exactly zero right to complain that you got sunk. That's an absurdly bad tactical decision and if the game didn't punish you for it that would suck more IMO.
Last edited by Peaches; Aug 23, 2021 @ 11:37am
howardbeachman Aug 23, 2021 @ 1:30pm 
Originally posted by Bambi:
The islands are not that far apart. It only takes a short time to sail, and you can do other things in the meantime. The bohemia one, gaea mission has time acceleration but good luck when that game arbitrarily decides that feature is not available to you.

I wouldnt say its a short time. At times, it takes me upwards of an hour to get into range.... more if the current and wind are against you. You get nowhere fast at 3 knots.
howardbeachman Aug 23, 2021 @ 1:31pm 
Originally posted by Hoylemd:
Originally posted by LoR Team Triss:
This sounds like a good idea in theory, but I can already see the hoards of people who set autopilot and sailed directly into a group of Needlefish and got sunk while they were AFK or otherwise indisposed.

I'd argue that's substantially more likely to happen now where it'll just keep going until it hits something or runs out of fuel. If you can set a waypoint at least it'll stop at a planned place. In fact I'd go so far to say that if you set a waypoint in unknown waters and then go afk you have exactly zero right to complain that you got sunk. That's an absurdly bad tactical decision and if the game didn't punish you for it that would suck more IMO.

I usually have enough time to cook, eat, walk the dog and watch the news LOL
howardbeachman Aug 23, 2021 @ 1:32pm 
Didn't Harpoon have a speed setting?
Team Triss Aug 23, 2021 @ 1:49pm 
Originally posted by Hoylemd:
Originally posted by LoR Team Triss:
This sounds like a good idea in theory, but I can already see the hoards of people who set autopilot and sailed directly into a group of Needlefish and got sunk while they were AFK or otherwise indisposed.

I'd argue that's substantially more likely to happen now where it'll just keep going until it hits something or runs out of fuel. If you can set a waypoint at least it'll stop at a planned place. In fact I'd go so far to say that if you set a waypoint in unknown waters and then go afk you have exactly zero right to complain that you got sunk. That's an absurdly bad tactical decision and if the game didn't punish you for it that would suck more IMO.
At least now there is the excuse "well you're obviously supposed to be actively at the helm."

Don't get me wrong, I would also like a waypoint/AP feature, that's just how I see it rolling out lol.

Also, you're a real bastard OP. Every time I see this topic I hear Christopher Cross singing "SAAAAAAAAILIIIIIIIIIIIIIIIIIIIIING" and I can't get it out of my head.
Werwolf Aug 23, 2021 @ 1:56pm 
OP, make sure you turn off the Weapons power breaker switch. Your top speed will increase by about 30%
Bambi Aug 23, 2021 @ 2:00pm 
Originally posted by howardbeachman:
I wouldnt say its a short time. At times, it takes me upwards of an hour to get into range.... more if the current and wind are against you. You get nowhere fast at 3 knots.
I don't think it's possible to go that slowly. You can fly at 90 knots in good weather.
Team Triss Aug 23, 2021 @ 2:32pm 
Originally posted by Werwolf:
OP, make sure you turn off the Weapons power breaker switch. Your top speed will increase by about 30%
Fun fact: the breakers can remain on at all times, but they are handy if you need to shut everything off at once. If you have the breaker on, but no weapons are armed, weapons draw no power.
H1tSc4n Aug 24, 2021 @ 3:06am 
If you have a lot of downtime you're doing something horribly wrong.

Logistics.
How much fuel do you have. Ammo?
Is it enough?
Do you need more of it? Is it being produced?

Loadouts.
Are the current vehicles properly outfitted? Could you optimize the loadouts better?

Scouting.
Is the island you're headed to already scouted? If so, are your current vehicles equipped to deal with the threats on it?
If not, why the hell isn't it scouted? Launch an albatross and go recon the island.

Detection and early warning.
Have you checked the radar? Are there any enemy ships around here?
Are they a threat? Do you need to do something about it?

Planning.
What island are you taking after this one? If you have nothing else to think about, now is the time to do it.

And if you absolutely have nothing to do, which is quite rare, then turn off the weapons from the weapon breaker and watch your ship fly at 120 knots towards the next island.


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Date Posted: Aug 22, 2021 @ 5:10pm
Posts: 17