Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do kind of think a speed up feature is a naive way to address the problem of downtime in the game though. A better solution would be addressing the reason for that downtime. Sailing between islands does take awhile, but for an immersive sim like this that doesn't seem like an actual problem to me. For me, I'm usually scouting in an albatross while sailing, or managing logistics, or reconfiguring my vehicle loadouts. But I play solo. If I had crew, most of that would probably be taken care of already.
However one issue with scouting while sailing is that the carrier itself has no autopilot at all, so I have to periodically check on it. That's fine if you're in co-op because you can just have someone else keep an eye on it if you're jacked into a vehicle, but for solo play, a simple autopilot system would go a long way to addressing the problem IMO.
also just like speeding up barges or having some kind of cargo airlifting would help - waiting for barges is the only other time I really have downtime. I've taken to just sailing to meet them halfway to cut down on the downtime, but then I have to sail back to the 'front' and that costs a lot of valuable time that then enemy carrier is capping islands -_-
Yeah, set waypoint and follow sort of thing. That would be a good addition for sure.
I'd argue that's substantially more likely to happen now where it'll just keep going until it hits something or runs out of fuel. If you can set a waypoint at least it'll stop at a planned place. In fact I'd go so far to say that if you set a waypoint in unknown waters and then go afk you have exactly zero right to complain that you got sunk. That's an absurdly bad tactical decision and if the game didn't punish you for it that would suck more IMO.
I wouldnt say its a short time. At times, it takes me upwards of an hour to get into range.... more if the current and wind are against you. You get nowhere fast at 3 knots.
I usually have enough time to cook, eat, walk the dog and watch the news LOL
Don't get me wrong, I would also like a waypoint/AP feature, that's just how I see it rolling out lol.
Also, you're a real bastard OP. Every time I see this topic I hear Christopher Cross singing "SAAAAAAAAILIIIIIIIIIIIIIIIIIIIIING" and I can't get it out of my head.
Logistics.
How much fuel do you have. Ammo?
Is it enough?
Do you need more of it? Is it being produced?
Loadouts.
Are the current vehicles properly outfitted? Could you optimize the loadouts better?
Scouting.
Is the island you're headed to already scouted? If so, are your current vehicles equipped to deal with the threats on it?
If not, why the hell isn't it scouted? Launch an albatross and go recon the island.
Detection and early warning.
Have you checked the radar? Are there any enemy ships around here?
Are they a threat? Do you need to do something about it?
Planning.
What island are you taking after this one? If you have nothing else to think about, now is the time to do it.
And if you absolutely have nothing to do, which is quite rare, then turn off the weapons from the weapon breaker and watch your ship fly at 120 knots towards the next island.