Carrier Command 2

Carrier Command 2

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Hyperlynx Aug 21, 2021 @ 7:04pm
Queue commands after an attack?
I know I can queue movement waypoints by clicking and dragging on the waypoint, and I can queue an attack command by clicking and dragging from the last waypoint to the target. But how do I queue a movement command for after an attack?

Click-and-drag on the attack waypoint doesn't seem to do it, and click-and-drag on the last movement waypoint just cancels the attack order.
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Showing 1-6 of 6 comments
If you make a looping way point and attack the ai will return to the looping way point idk if it works with an dead end way point.
Tomn Aug 21, 2021 @ 8:27pm 
So here's what you do - make a list of movement waypoints, let's called them A -> B -> C. Once you've done that, you can now queue attack commands by clicking and dragging from waypoints A, B, OR C - so queuing up the attack orders ahead of time is the way to go. In fact, if you drag from the last waypoint (C in this case) to make the attack order, you'll have to zoom in somewhat to see what's going on but doing this actually creates a new waypoint right on top of the target and if you wanted to queue up new orders from there it should be possible to click and drag from that waypoint.
Hyperlynx Aug 21, 2021 @ 9:05pm 
Originally posted by Tomn:
So here's what you do - make a list of movement waypoints, let's called them A -> B -> C. Once you've done that, you can now queue attack commands by clicking and dragging from waypoints A, B, OR C - so queuing up the attack orders ahead of time is the way to go. In fact, if you drag from the last waypoint (C in this case) to make the attack order, you'll have to zoom in somewhat to see what's going on but doing this actually creates a new waypoint right on top of the target and if you wanted to queue up new orders from there it should be possible to click and drag from that waypoint.
Aha! Thank you!
Colidace Aug 21, 2021 @ 9:21pm 
Always attack from "attack pattern" (loop - line or triangle far outside war/ dangerous zone) rather than directly dragging line from air vehilce to the target, bcoz after attack they stay / hover over danger zone and will be fired.

Make triangle pattern far from target area (AI needs some space) then drag attack waypoint from attack pattern waypoint so if air unit fires then automatically return / escape to safe zone even if you manually flying/fired an fast pushing ESC - air vehicle auto escape to the safe zone.

Attack pattern bigger for fast planes and small for helicopters. Its very important for solo players with couple of air vehicles at once in the air.

These looped "attack patterns" make you life much easier and give you lot of time for decisions when air vehcles hovering outside dangerous zone.

For scouting islands change waypoint parameters (lef click) to around 1000m altitude around the island (make big loop around island) and mark every enemy spotted by gimbal camera.
Each subsequent waypoint inherits its height from the previous one so its easy.

First spot 100% - chassis inteligence, sencond 100% for weapon type - its usefull late into game when air defences are more often on playground.

Waypont altitude is important for some air to ground attacks (bombs etc.), lower is more accurate but more risky. Faster planes are less accurate than slower helis.
Learn how to use all wapon types and which one can be operated by AI or manual only bcoz not always guided missles are option.

Go for 1shield or 2shield at start even if you dont need this resources bcoz cash is king (every island generate cash every minute). Often at start is impossible to obtain your "dream" blueprints so you have more weak weapons, vehicles and ammo.

They are weak so... you need more and more of them... (bcoz they often die) there CASH make this possible. Step by step.


PS.
"Attack pattern" - looped line (2 waypoints) or triangle (3 waypoints) safe zone outside enemy attack range.

Sorry for my english is not my native langiage.
Last edited by Colidace; Aug 21, 2021 @ 9:49pm
Hyperlynx Aug 22, 2021 @ 12:26am 
Originally posted by Colidace:
Always attack from "attack pattern" (loop - line or triangle far outside war/ dangerous zone) rather than directly dragging line from air vehilce to the target, bcoz after attack they stay / hover over danger zone and will be fired.

Make triangle pattern far from target area (AI needs some space) then drag attack waypoint from attack pattern waypoint so if air unit fires then automatically return / escape to safe zone even if you manually flying/fired an fast pushing ESC - air vehicle auto escape to the safe zone.

Attack pattern bigger for fast planes and small for helicopters. Its very important for solo players with couple of air vehicles at once in the air.

These looped "attack patterns" make you life much easier and give you lot of time for decisions when air vehcles hovering outside dangerous zone.

For scouting islands change waypoint parameters (lef click) to around 1000m altitude around the island (make big loop around island) and mark every enemy spotted by gimbal camera.
Each subsequent waypoint inherits its height from the previous one so its easy.

First spot 100% - chassis inteligence, sencond 100% for weapon type - its usefull late into game when air defences are more often on playground.

Waypont altitude is important for some air to ground attacks (bombs etc.), lower is more accurate but more risky. Faster planes are less accurate than slower helis.
Learn how to use all wapon types and which one can be operated by AI or manual only bcoz not always guided missles are option.

Go for 1shield or 2shield at start even if you dont need this resources bcoz cash is king (every island generate cash every minute). Often at start is impossible to obtain your "dream" blueprints so you have more weak weapons, vehicles and ammo.

They are weak so... you need more and more of them... (bcoz they often die) there CASH make this possible. Step by step.


PS.
"Attack pattern" - looped line (2 waypoints) or triangle (3 waypoints) safe zone outside enemy attack range.

Sorry for my english is not my native langiage.
Dude, I wasn't asking for tactical advice. I was just asking for how to queue attack commands. That's all. Tomm answered my question nicely.
caesarbear Jan 13, 2023 @ 11:28pm 
Originally posted by Colidace:
Sorry for my english is not my native langiage.
Great stuff thanks for posting. Plenty of good advice in there, appreciated.
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Date Posted: Aug 21, 2021 @ 7:04pm
Posts: 6