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Make triangle pattern far from target area (AI needs some space) then drag attack waypoint from attack pattern waypoint so if air unit fires then automatically return / escape to safe zone even if you manually flying/fired an fast pushing ESC - air vehicle auto escape to the safe zone.
Attack pattern bigger for fast planes and small for helicopters. Its very important for solo players with couple of air vehicles at once in the air.
These looped "attack patterns" make you life much easier and give you lot of time for decisions when air vehcles hovering outside dangerous zone.
For scouting islands change waypoint parameters (lef click) to around 1000m altitude around the island (make big loop around island) and mark every enemy spotted by gimbal camera.
Each subsequent waypoint inherits its height from the previous one so its easy.
First spot 100% - chassis inteligence, sencond 100% for weapon type - its usefull late into game when air defences are more often on playground.
Waypont altitude is important for some air to ground attacks (bombs etc.), lower is more accurate but more risky. Faster planes are less accurate than slower helis.
Learn how to use all wapon types and which one can be operated by AI or manual only bcoz not always guided missles are option.
Go for 1shield or 2shield at start even if you dont need this resources bcoz cash is king (every island generate cash every minute). Often at start is impossible to obtain your "dream" blueprints so you have more weak weapons, vehicles and ammo.
They are weak so... you need more and more of them... (bcoz they often die) there CASH make this possible. Step by step.
PS.
"Attack pattern" - looped line (2 waypoints) or triangle (3 waypoints) safe zone outside enemy attack range.
Sorry for my english is not my native langiage.