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Gun ammo is light at the start, without much in the warehouse. Yet it seems the most key weapon in game.
120mm is great but, as with all your toys, don't get reliant on it till you've got a good supply going.
You can see what blueprints each island has got so plan your attack route from the start to pick up the stuff you like using.
Learn to improvise - it may look like 120mm is the only counter to AA but it isn't. Dropping 4 bombs manually will usually do the trick, a well flown TV missile at low level can also hit them and if all else fails you'll have to go full ground invasion.
Also, get used to taking control of units yourself. You can hit things with the ground weapons at well beyond the indicated 1,000m
I have had two shot down, but by dropping four I managed to hit the carrier despite active CIWS so I would imagine you can bomb AA like that, as well.
You'd need to do it manually though.
Also don't forget that even the 30mm can engage enemy units at much longer range than 1000m if you control it manually. If you can see the enemy AA units then just open fire using the 30mm and keep firing until the enemy AA is dead.
I really wish the game didn't basically encourage you to use 160mm ammo right at the start in the tutorial though. I didn't realise that ammo would be so hard to come by so burned through it quickly and then realised what a huge mistake I'd made. The torpedo island is also on the opposite side of the map and I'm down to my last 15 of them.
You just need to aim for the torpedo BP island (in my runs before shelving the game waiting for any tactical AI to be programmed I didn't have the luxury of knowing in advance which island got which BP... So was a gamble and each torpedo launch was a matter of life or death) and control the height of your waypoints with your albatross... Anything above 1k will make you immune with the exception of waterbone missile launches (hence why you have to go for the torpedo BP fast). Over the course of your wanderings you may get any of the bomb BPs... Get 1 of them. You can safely perform bomb runs against AA or risk a strafe run with a 4 gun albatross that will kill anything before significant return fire happens. Just BE CAREFUL on controlling the EXIT PATH your alby will take after attacking so be sure it doesn't fly over any enemy.
It's unfortunately like that for much of the game. Manual control = easy win. AI = suicide.