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-Lighting too many trees on fire in a small area causes a weird kaleidoscope effect to appear when you look at them, and also seems to summon a huge twitching skull that rapidly teleports around, often towards you. Seems to be killable, not sure what other mechanics it might have other than being ♥♥♥♥♥♥♥ scary
-The tiny screechy witch that flies around you seems to steal crystals that haven't been collected. Shining your light at it repels it temporarily
Or am i crazy?
Also, what is it with the crows? How do I avoid/fight them?
would love if you were still willing to share your arcane knowledge
-found out that when you enter the orb, if you collect enough stars to fill your sun meter and then return to the orb, you'll have a full sun meter when you return to the ground
-it's possible to light trees on fire before picking up the weapon. i don't know if this does anything but it's worth mentioning?
One thing I didn't see anyone mention is the sky! All the stars you see are crystals below, following the sky can lead to very good runs of crystals. Late game you start to run out of stars, but if you keep moving you'll find more eventually, or someone will find you first! It seems that later on the crystals/stars are often very close to big man, makes it scary to grab em.
i wondered if the stars in the sky meant anything. for some reason i never found any correlation between stars and gems, but maybe i'm a little dum. i tested a run following the stars and got a full sun meter in the first minute of gameplay. amazing how helpful that is lol
Nice mechanic!