Symphony of War: The Nephilim Saga

Symphony of War: The Nephilim Saga

View Stats:
Ghost654 Sep 19, 2022 @ 1:40pm
gunner stat growth?
Which stats do gunners grow faster when leveling? skill?
< >
Showing 1-8 of 8 comments
Dancing Dragon Games  [developer] Sep 19, 2022 @ 1:44pm 
take an archery growth, decrease SKL and STR, increase Weapon Power
Benny Sep 19, 2022 @ 1:54pm 
Excellent question & answer. Wasn't aware that archers had highest weapon power growth. Good to know. :steamthumbsup:
Ghost654 Sep 19, 2022 @ 1:58pm 
ok so if I wanted to promote a unit to gunner temporarily before being able to promote them to some other T3 class that they don't have the stats for yet is probably a bad idea, they wouldn't have very good stat growth
Dancing Dragon Games  [developer] Sep 19, 2022 @ 2:01pm 
Originally posted by Benny:
Excellent question & answer. Wasn't aware that archers had highest weapon power growth. Good to know. :steamthumbsup:

wellllll misunderstanding then

Archers have high STR and pretty good SKL growth. Firearms have the highest weapon growth. The idea was, just start with what Archers get, decrease STR and SKL, and increase weapon.
Dancing Dragon Games  [developer] Sep 19, 2022 @ 2:02pm 
Originally posted by Ghost654:
ok so if I wanted to promote a unit to gunner temporarily before being able to promote them to some other T3 class that they don't have the stats for yet is probably a bad idea, they wouldn't have very good stat growth

We don't think it's necessary or a good use of your mental energy to try to time/delay promotions, it has a very minimal effect on the end product if at all, and class archetypes growths are *not* affected by tier and are suitable to their role

This is a common thing players have learned to do in other RPGs with job systems that they don't need to do here
Benny Sep 19, 2022 @ 2:34pm 
Originally posted by Dancing Dragon Games:
Originally posted by Benny:
Excellent question & answer. Wasn't aware that archers had highest weapon power growth. Good to know. :steamthumbsup:

wellllll misunderstanding then

Archers have high STR and pretty good SKL growth. Firearms have the highest weapon growth. The idea was, just start with what Archers get, decrease STR and SKL, and increase weapon.

Oh my misunderstanding. So this whole conversation really caught my curiosity as it was something that I planned to look into in the past but never got around to. So today I have! Below you will see two separate gunners. One who originally started as a bowman, the other a fighter. Both have fire affinity to limit variables (lightning would be ideal for the +SKL/crit). You'll notice they are nearly identical with small variation in SKL. The big difference I notice however is the hp value. The gunner who was originally a fighter has almost 20% more hp.

https://i.imgur.com/eqsXDcZ.png

I think the takeaway is that both make fine gunners & are nearly identical but if you want to min/max that little extra hp from fighter conscript could save you in a pinch.
Last edited by Benny; Sep 19, 2022 @ 3:27pm
Dancing Dragon Games  [developer] Sep 19, 2022 @ 2:38pm 
Yep the HP growth difference between Heavy Infantry and everything else is pretty significant. As a gamer, I would argue that heavies do probably make the best gunners, since the gunner's offensive power is basically automatic by virtue of the class
corisai Sep 21, 2022 @ 9:40am 
Originally posted by Dancing Dragon Games:
Yep the HP growth difference between Heavy Infantry and everything else is pretty significant. As a gamer, I would argue that heavies do probably make the best gunners, since the gunner's offensive power is basically automatic by virtue of the class
Only for early game. Past mission 16-17 - you can easily make cannon squad untouchable at all via abusing:
a) Paladins crazily high threat.
b) few artifacts with stupidly high threat multipliers.

Technically you can make 8-9 cannon squad untouchable too but that will require some luck with getting broken artifacts.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Sep 19, 2022 @ 1:40pm
Posts: 8