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What kind is dependent on your playstyle and if you're force surrender focused but in some missions flying types can be very important to get S grades and sneaking into trade tents for special items/units or treasures.
Would say a squad of 3 sentinels, 3 pyro wizards, and a couple of healers are a good sweepers, both offensive and defensive. Defense phase has much more damage potential, so figuring out a squad would be a good idea. Once your "bait" group starts killing stuff in defensive mode, healing stuff like Bloodlust can make the squad go a long way.
A team of raiders is good for hit and run, a full group of knights is also a good idea. There are other groups like a team of champions and a healer or two that do well, too.
And what is the max level of a unit?
Max level is probably 99 or 100 but you'll never get beyond like 50 because of exp soft cap and lack of actual sources of exp. You'll probably be around level 40-45 at the final mission.
Rather than number of squad cap, you are limited to 200 units total. Given a squad's size maxes out at 9 units, you could have up to 22 max size squads. But, the final mission limits you to 20 squads deployed at once (earlier missions have lower limits). You can deploy more though to replace a squad that retreats or is destroyed.
I'm at mission 10, got about 12 squads but they are mid-level (tire 2 mostly)
The ranger squads don't levelup fast for me, because they almost never actually kill anyone.
For unit composition/strength it really depends on what artifacts and units you have available. Dragons are obscenely strong when leveled up and a few dragon squads can basically clear any map by themselves. Cavalry is usually strong as well for the movement range and ability to move away after attacking. Light infantry, mages and ranged attackers are nice to have but you have to be careful they don't get left in range of enemy attacks as their threat level tends to be low which will get them targeted.
If you can field a low threat/high survivability unit to tank enemy attacks that's really all you need to succeed in this game...otherwise you'll have to be careful about unit placement if you can't wipe out all the nearby enemies on your turn.
Note that there are a good few missions where you have to pursue multiple objectives at once. (i.e. defend on one flank, attack on another. Or seize two (sets of) objectives in different map areas. Or deal with enemy reinforcements appearing in a different direction.)
This means that even if you can win many missions with 12 squads, you may struggle with the time limits in missions where you have to spread them out more.
So all in all, I'd recommend always fielding the maximum number of squads allowed.
But since missions also have plenty of chokepoints and boss fights, it doesn't make sense to dilute your strong squads either. Just because you want to field, say, 15 squads in a mission doesn't mean they all have to be GOOD squads. Keep your best units in your best squads.
Some basic infantry with a couple of healers can still guard a flank against a couple of attacks. A squad of only healers (one priestess and a bunch of medics, even) can help out your stronger squads by getting them healed up in between fights.
Also, don't immediately make 20 squads. That isn't useful. Especially as you'll find more mercenaries and get more story characters to join you as you go. Just make enough squads to fill the current squad limit.
To what dragons should I upgrade (lvl3) ? which are the most useful\strong?