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1. any squad with 2 healers, remove one.
2. always use the aggressive attack instead of cautious/normal/target leader.
3. make a couple more squads and train them to t2 with books
4. try to bait enemies into you instead of running into the enemies
5. Push with your entire army down the center.
6. Send a squad north and a squad west only after you cleared the initial clump of enemies in the center, preferably squads that are on its last legs and no longer combat capable.
- Use the full deployment limit. I only saw 9 squads on your video, and iirc the deployment limit is 12 squads for chapter 9. You've got plenty of money, hire some mercenaries and even some conscripts if needed, but make 3 additional squads. You can use another archer squad to soften targets, a generic tanky squad to take attacks instead of your important squads, an all offense squad to try and deal as much damage as possible before they die, or even just a single dude that you send to the southwest corner for the town and chests. With no permadeath it doesn't even matter if the squads die.
- Try and position people in the squad to spread damage. For example in your Narima squad you have a single frontliner covering Narima, who's maybe the tankiest unit in that squad. If you move Narima and the Soldier both on the frontline blocking everyone else, that would drastically increase the chance of this squad taking an attack with no losses. Another is Abigayle's squad. Right now all melee damage is focused on the 2 Acolytes in front. Move Nibbler into the front to soak some damage as well, and the squad is less likely to lose an Acolyte to concentrated damage. This also applies to Stefan's squad and maybe also Raskuja's squad.
- Use your capacity. Right now specifically Jules and Raskuja could fit another unit in their squads. You may have to take the artifacts off Jules and use a committed/loyal unit in Raskuja's squad, or use one of your 4 medals of valor on them, but an additional unit is a big increase in a squad's power.
- Use your traits. Your main character currently has 0 traits and you are sitting on a bank of them. If you use them and don't like them you can replace them later. If you're afraid of them not getting their best use putting them on a certain person, well they're still getting better use than just sitting in your inventory.
- Use your affinities. Try and give your important characters affinities that focus on their best stats. As an example I believe Jules has the Water Affinity by default, which is literally his worst Affinity. Give him a Fire/Lightning/Dark (maybe not dark, it's rare and the magic boost is useless) Affinity to boost his damage, or even a Light Affinity if you can try and squeeze another unit into his squad with the Leadership boost.
It took a bit of customization and planning thanks to the advice of you guys, but I finally managed to beat the level! With my team nearly dying and the MC at 10% HP or something
If the enemies are this hard right now, I'm kind of bracing myself on future chapters, ahaha-... But still, thank you all so much for the help, I appreciate it!
https://i.imgur.com/zg8Qqt3.jpeg
Chapter 9 is a bit of a spike in difficulty, don't worry too much. It's the first time you're fighting tier 3 heavy infantry and cavalry, which put a big dent in your offense while also being much more threatening than tier 2 variants. The past chapters have been primarily light enemies or ineffective hodgepodges of units. As you start getting bigger squads, stronger artifacts, and your own tier 3 units the gap closes quickly.
You've already beaten chapters 5 and 9, two of the toughest main story missions in the game, chin up! And you're welcome.
For example, I'm playing the normal difficulty but changed nothing from initial squads, because I considered it to be intended. I'm going to chapter 12 with a few changes because I was wondering why some squads get money and artifacts and other don't. Turns out I can specialize better, exactly like with affinities. I've kept them as they were until I understood I can make them better. So far, no problem with difficulty, so optimization doesn't seem to be required for this difficulty.
So, a good tip is given by characters quite often: using choke point and forts help a lot. Avoiding being surrounded too as even tanky squads with healers will slowly lose members, notably against cavalry that can discard and let a new squad attack you.
With positioning you'll do 50-60% of the job. Then, some squads are better than others against some enemies.
Plus, note that your ambush specialists can decimate strong enemy squads without getting damaged. Same goes for full ranged squads with high ground.
LDR growth uses a hidden LDR exp bar that fills up as you do combat and capture, and when it fills up, it "levels up", increasing your LDR by 1.
The flag icon appearing once when you capture an objective does not mean the MC gains 1 LDR exp nor 1 LDR level. It means at least one of the units in the squad gains at least 1 LDR level.