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Upgraded behemoth isn't quite as good as a 2 good tier 3 units, but still does hit very hard. It just dies too quickly, even with its large amount of hitpoints. Still, a useful addition to squads that lack leadership for a full 9.
Also, I notice that their "weight" for light units seems to be increased. Adding a warcat to a squad means you can add more non-light troops and still get movement and ambush bonuses. So they give you more flexibility in making your light squads.
Still, they definitely don't compare to dragons. Dragon riders are the ultimate high-tier late-game units. The early game versions kind of suck, but with investments and patience they become great.
Warcats/behemoth are early game force multipliers. They help you get going fast and turn mediocre squads into decent squads. But they do kind of get left behind in the very late game.
A had a couple of war cats that were a godsend on ludicrous.
But they stay useful in the late game, especially in high Skill squads boosted by artifacts so they never get hit by anything besides cannons. When you do this, though, you're usually using artifacts that remove magic and probably not running any magic units in the squad. With no magic, your group may lack a form of area damage... which the cats provide. That's basically their niche.
In my last run, a Behemoth squad I had was so hard to hit they literally could literally tank every single enemy squad in the later maps without taking damage. And in my last NG+ run, a did a 3 Raskuja 3 Behemoth "Cat Squad" that was the same.
A 3 dragon squad can have a 50k threat level near end game, while a 3 behamoth squad is only about 20k. So, cats are cute. Dragons are scary. :P
Love (er, War) Cats allow you to fill Stefan, Narima and Raskuja's squads and still have plenty of room for all those Skill/Evasion artifacts.
1. they hit hard and tank decently well due to evasion.
2. they do not cost material to upgrade.
3. they can attack units on a wall.
4. they have AOE attack.
5. they do not require tech tree investment to become effective (but also do not get much stronger in the late game)
now... Light units are not meant to be superior tanks compared to heavy infantry. but war cats do hit a bit harder than Zweihanders. and if you place them in the forest or hills, these hello kitties are very good.
the biggest benefit of war cats is they make Light squads much more viable in the early game, when T3 units are not available and T1/T2 Light units desperately needs a tank.
their AOE attack helps Light squad, which tends to dominate in single damage, resulting in overkill.
their wall attack is not that useful for damage, but they CAN force surrender, which is excellent at cleanup duty.
i suggest a minimum of 6 war cats, placing 2 in each Light infantry squad.
With their aoe swipes it's rare that a front row survives the first round. If you build them around dodge and crit they can be particularly devastating and hard to hit.