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Arbalests seem interesting but not enough to replace My warbow squads. Raiders are great. Fast and powerful give them that artifact that gives them a second move and you can blow holes through almost any line and follow up with your heavy infantry to crush what ever is left.
Strength affects physical damage taken. Fitting for a class meant to be tankier than its counterpart.
A squad full of Arbalests attacking at range late game is like over 100 individual attacks I believe.
I can't imagine in what scenario that would ever be the case
if i hypothetically were to only care about pure DPS and nothing else, do the lower tier crossbowmen have higher DPS than the Arbalest?
i mean, if i'm playing in such a way that they never end up being attacked in melee, then that extra armor or lack thereof shouldn't mater.
i'm looking to maximize their damage output.
i feel like i failed to articulate this, because i was providing some background, in that i have a squad of 8 warbows, a squad of 8 raiders and another squad of 5 xbows/ 3 arbalest.
yeah, not very creative, i just clumped them together into groups like that.
each one has a different tactical use, but i was trying to maximize the crossbowmen damage. unsure whether to leave them unpromoted or not.
the 5 xbows qualify for the promoting.
what i was looking for is advice, should i promote those 5 xbows to arbalest or not?
Mixed unit tactics requires units to be different archetypes, not different troops. This squad would either get +0 or +2, depending on if Raider counts as both Archery and Light Cavalry.
If this is the route you'd want to take, you'd be better off turning that Warbow into another Arbalest to better distribute damage among the front line.
it's sad, because the tech is not worded that way. it just says "different type" not "different achetypes" ,so every heavy squad i make has a mix of 1 zwei + 1champ + 1sentinel or paladin.
i thought i was getting the boost, but again, since the game gives zero visual indacation if it's actually applying the boost or not, i couldn't tell, so i decided to just ignore it.
i don't mix in melees or healers into my ranged squads, because the whole point is for them to not let them get attacked directly.
i use them to back up my melee squads. i fire at an enemy to soften them up before moving my other guys in.
i've actually played through twice. i'm on chapter 26 on warlord and i've just been running with 3 ranged squads, 1 full of arbalests, 1 full of raiders, 1 full of archers.
the archers, i don't want to dilute, because they have +3 range.
i'll admit my arbalests seem to have the lowest damage, but they do resist ranged attacks. so i can have them fire at walls, but then , the archars do the same thing but better, so this became more of an aesthetic choice for me, so all 3 squads look different.