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You put a pure healer in the second line + a light unit
You put your lord in the back + a light unit
With this, you stay in light infantry
It's a method that works.
Basically, the troops will have between 1 and 2 pure healers to maintain the fights over time.
The bait squad MUST have lower threat than Stefan's squad. As far as I can tell the AI in this game is completely deterministic - it just goes for the lowest threat squad it can reach, every time. Stefan's squad should rarely, if ever, have to defend if you check the threat ranges and make sure the enemies that can reach Stefan can also reach the bait squad. Meaning you can load him up with assassins, swordmasters and rangers, which will do serious damage on ambush.
Eg. Early game the bait squad could be something like 2 soldiers (or anything that gets DR on defense) + 2 healers. Don't expect it to do any damage, its entire job is to draw the enemy attacks, heal off most of the damage, then get out of the way so your main squads can pummel the enemy on offense.
This way, when he strikes, he will remove the enemy back line(goal) and will generate a lot of gold at the same time.
I might start adding healers and heavy infantry once his leadership is high enough to support that while still having enough backstab to reliably remove targets.