Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My opinion? I agree with Sid Meier: don't optimise the fun out of your game.
Do you really want to play 80+ bronze arenas per playthrough? you'll spend more time on that one map killing those same guys than all the other missions put together. And the reward for doing it is making the game easier? You may want to just turn the difficulty down at that point, and save yourself from the tedium.
I personally think the game should be changed to only make it possible to exchange arena tokens UPWARDS not downwards, or make it less profitable to downgrade downwards.
it gives 5 CP Scrolls (sells for 1000) and it wont increase more than that in Gold and Platinum.
this made my early game much more easier
Bronze gives three of each -> 2 bronze gives more than 1 silver. But yeah, arena makes the game significantly easier.
My opinion is, that it's a terribly awfully poor game design, when a game punishes playing smarter or going more challenging ways (for example going for higher tier arena tokens) and instead rewards easy, but time-wasting grinding (going bronze 100 times).
In the early versions, arena token could be bought for money and they patched / removed that in order to discourage grinding.
I believe, that this (bronze better than silver etc) should be patched for the same reason.
I feel stupid going into anything else than bronze, while going to bronze feels boring. So the game makes me choose between feeling stupid or feeling bored.
Sid Meyer probably said that about some obscure ways of optimizing which utilizes some complex interactions between multiple things in the game... Things which are easy to overlook during game design. But this is not the case... This is just a lazy poor game design.
That would also solve the problem. Although I think that the trading actually adds something to the game. In the earlier stages of the game, when your army isn't very strong and it's quite hard to beat the harder arenas, the trading allows you to choose if you want to take it easy and play it safe or take the harder challenge (and feel like an idiot for getting less reward for going the harder way unless they patch it).