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No, flying unit doesn't mean that it can be only attacked by archers and mages, it only means that it can fly over rivers and walls and such and doesn't get slowed down by marsh tiles and whatever but difficult terrain is almost absent in the latter half of the game and infantry being almost as fast as cavalry makes it basically useless and if you fly over enemy lines for a backstab attack it will just get gangbanged 100% the next enemy turn unless you have 3 dragon riders and a mixture of sorcs and healers to heal and debuff in the squad and hopefully kill some of units in retaliation attacks so they don't attack twice or you can add a dedicated tank infantryman with aggro trait to tank for them.
Okay to be picked as mercs, basically a waste of a perk slot, gems and obsidian otherwise. The same problem as in Disciples 2 - individually they don't pull enough weight for the 2 unit slots they occupy.
Yeah, I'm inclined to agree. My Barnabas unit alone seems to fulfill the role a dragon-rider unit would fill with (from what I'm experiencing) insane combat ability. I just send him off to flank and seize and he melts every stack that touches him.
And now I learn that regular dragons, the ones that are fully grown and have wings, can't fly until they are actually dragon rider units. This really doesn't make any sense.
From a balance perspective, it feels like flying is entirely useless if they're anywhere near archer units, so why does it feel so restrictive to have them? Their mobility is great, but aside from back capturing settlements while my useful units fight, I have no use for these things until late game when I guess I can get more ... but I suspect archer units will still blow them away in one or two attacks.
Feels too situational, too niche, for a regular part of your army, but idk if I'm good enough at the game to argue they need a buff.
Dragons are a great source of Magic AoE Damage(that also scales with STR) early on. They are also decent for proc'ing certain status effects, like Chill and Stun. Usually it takes much longer for a unit to hit stats/CP required to become a Mage/Sorceress to get arguably same/better effects or damage.
Dragons are quite frail until they become a colored or rider... and even then they are squishy unless you invest a bit into them. Generally speaking, if you've raised them right, a squad of 3 riders will be able to ignore terrain, have far movement, and often 1-shot nearly any enemy squad if they attack first. Plus, your formation/leadership can counter the innate frailty by using healers or having soldiers/tanks upfront.
TLDR: So they are a misleading unit, especially when you are first introduced to them. They are still arguably niche/weak compared to DPS squads(Assassins, all mages, siege, etc.) but their utility often makes up for it. Also sort of dependent on player tactics/playstyle, IMO, a lot of people just form up and essentially "walk forward" stomping everything in their way. But, hey, whatever works.
They're really strong and compliment a lot of squads but they're just a different part of your army.
Regarding the flying feature alone: flying is a staple of a lot of my efforts into the late game. Ignoring walls/obstacles is a staggeringly good feature and allows you to force surrenders/deal damage to enemies you couldn't even reach prior to having access to flying.
And cav mobility is comparable to dragons in most maps since this game doesn't make that much use of terrain limitations. I could fly a dragon unit over walls, but the walls are usually swarming with enemies/archers and that's a quick death anyway. Plus, you can just fit more into a single squad since you don't have 2-3 dragons taking up 6 of the 9 available slots.
After reading the replies, I guess dragon units are better than they seem at first, but I'm not sold on the flying and AOE outweighing ground-based counterparts. I've got AOE up the wazoo and cavalry is easy to build up.
I think part of the issue is perception. Dragons in this game are weaker than they generally are in fantasy settings, which might be why people don't like them? The game itself says "whichever side of the war has more dragons, generally wins", but then dragons in gameplay aren't really that big a deal. Underwhelming.
Someone's been reading Erfworld...
Still glad we got what we did get.