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Warlord Tatar and General Bizen for instance are good to get early as they're cheap (relatively speaking) and make good squad leaders. Bizen due to his archer captain ability and Tatar because he starts with over 60 leadership. Centhos the Muse is also good as he's high 50's for leadership and being a prodigy will gain leadership fast, also being silver tongued, if you make his squad strong enough he'll surrender units left and right. I think those 3 are the best early ones and if you're fortunate to get them before chapter 12, you're doing good.
Ones like Renalin Steelheart and Cloudrender Athelis, Lady Clairmonde and Matriach Rosalie are great, but they're prohibitively expensive. I just got Cloudrender in a bazaar on chapter 10 in my current game, I was off by 3k to hire him. But, that would have made it hard for me to try the chapter 12 challenge as I need the money to get either cannon fodder or save scum for some artifacts.
Edit: I also forgot Sir Rolante. He's a Knight one and about as expensive as Tatar and Bizen. He's pretty good too as he has a knight captain trait like Barnabas. If you get him also, the two of them could have mobile Knight squads. Very useful.
Don't think your really supposed to get more than a hand full in a single play through.
I wouldn't use some of them as leaders. The magician ones aren't that great with low leadership. They're powerful in that they seem to have higher magic stats and some traits. Konrad the Cold and Kaffi the Curious together with Beatrix is just bonkers. Granted I admit that squad was probably overkill.
Yeah I figured it would be a total pain, not to mention time consuming to save scum. I've also only been through the game once so far and had no idea how many unique mercenaries there were, or how their recruitment was implemented into the game. The idea is in my head to get them all in one playthrough now though, so hopefully the devs are able to help out and make it possible without the dreaded save scum option. I figure I'll play through the game again when lunatic mode is released and if no changes have been made by then, I'll probably end up doing it with certain conditions attached to keep the balance of the game and stop my army from being too overpowered too early.
To do this, I'd basically stagger them as best I could - taking into account the amount of possible chances there are to recruit them from shops and bazaars, keep their order randomised, and prohibit myself from buying rerolled artifacts.
In my playthrough, the way things worked out by the later stages, I had 11 squads in total,
with only 1 horse squad and 1 dragon squad - Getting the 4 mercs I missed - who are all mounted from what I understand, would have allowed a second horse squad for a bit more variation.
For a Lunatic playthrough I'd probably need to flesh out the roster a bit more than I did, and the unique merc's leadership and leadership traits would need to play a more prominent role. At end game only Deadeye Domak had his own squad (I wanted a cannon squad, so he just became the default leader as a warbow). Other than that Rosalie had a squad for a while but that ended up being Ravagi's, maybe one or two of the others were also temporary squad leaders for a little while, but their leadership traits went largely unused.
Still if a single playthrough without save scumming allows all the artifacts to be collected, then surely it should also allow all the unique mercenaries to be collected as well.
I assume it's easier to get all the artifacts because there's also loot boxes, mission and arena rewards - and like I mentioned earlier, perhaps the unique mercenaries could benefit from these other avenues as well.