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There qre other t3 with less requirements and those come online faster. I still think one should pair alignment to match the class in question. They come a bit too late in my opinion.
I didn't have all that many tier 3 by the time I did chapter 12 achievement. I did recruit a ton of units and sifted them by stats (since they vary) plus affinity, and was like barely able to have 3 sentinels and 2-3 templars by then. Plus a few paladins and rangers. Didn't use any stat boosters on them (might've helped, though) and was able to do the achievement on Warlord at that just fine.
Did do just a little market savescumming to get a couple Teresa's Bulwarks since the game was insisting on giving me way too many of the -15% firearm damage item, which, while nice, I didn't need the literal like 6-7 I had by then already and it kept trying to give me more.
If you want Sentinels, Soldiers have higher str than Spearmen. Every little bit helps. Of the characters you do end up recruiting, compare str and select the guys with high starter str as your key units to groom. These guys should be Soldiers, not Spearmen. Your units that are in affinities with have no chance of making it to tier 3 by chapter 12 can be the other class types, such as Spearmen.
Affinities matter a ton. Even though Fire is kinda meh for endgame min-max purposes, Fire in addition to Lightning has value in propelling str growth early game to get you to the str requirement and has no hp penalty compared to Lightning (full hp is useful for chapter 12) And since not save scumming, gotta make do with what we get.
Candidates for tier 3 should be in squads you battle multiple times. Tank squads in particular that see combat multiple times per turn are good for ensuring that key units stay on the level curve for stats and being on track for CP.
If you want Fire Mages, get Apprentices asap with Water affinity (Dark works too, but squishier)
Valkyries and Paladins are generally straight forward, and have pretty reasonable stat requirements for tier 3 units. Your main bottleneck without save scumming will be Sunstones competing with Templars. In addition, Valkyries compete with Horsebows for horses. Also, both the tier 3 militia units contend with Sentinels for Iron, which makes it rough.
Buy / stock up your stat items but don't use them right away. Right at Chapter 12, use them for your guys that are just short of being eligible for tier 3.
You still won't have your army fully tier 3 compared to save scumming, but you should have enough tier 3 units to work with. You still want to do the chapter 12 gank cheese though.
Btw do mercenary units in a squad with mercenary leader still eat up extra LDR?
And yes non-merc leaders still eat the extra capacity even if the leader is a merc.
The characters that will upgrade earliest will generally be those with ideal elemental affinities for their classes (lightning for skill-based, dark/fire/lightning in that order for strength-based, dark and then water for magic based) or who have classes with relatively modest requirements (ex: paladin). Some will say to let go of the poor water-affinity fighters and bowmen, but honestly they work fine as firearms users down the road if you already put some effort into them.
It's something you only ever really need to do once if achievement hunting. Otherwise, fun to try for, no biggie if failed.
It's not that I am so worried about chapter 12. But sometimes I will watch a YouTube video while working out, and clearly they have WAY more tier 3 units around that point, compared to what I have. So I was thinking that I must be missing some important strategy, something beyond affinity effects.
Helps to know that that is from save scumming, not insightful strategy of some sort :)
Thanks; this is not something I've tried!
Its not save scumming per se, you just need to recruit the proper elements and filter out for initial stats.
Stat growth is fixed. You only gotta determine initial stats and alignment.
I would do it this way now that I know how it works. Turns out lighting and fire recruits get there quite a bit faster than Earth. It also turns out that initial stats can have aboue 3 points of difference.
Matching the element with the role is actually a insightful strategy.