Symphony of War: The Nephilim Saga

Symphony of War: The Nephilim Saga

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C12 The F! is this BS!
Is this a scripted to die scenario, where the challenge writes off how many turns it took for casamir's victory? I assume this is the case.

Because i'm on turn 7 with 6/12 armies left alive and i havn't killed a single cannon/gunner unit yet.

I did sacrifice barnabas for the bazaar which contained a unique lightning mage for 9k and a couple decent items including a bow with 7 capacity and a gun, both of which is gonna make my 6man archer squad into an 8man warbow squad (if i survive).

But all i can think right now is how much i have enjoyed the game up until this very moment where i am so angry that i could turn SS4 rite now. Developer cheated and i feel like wheres my /tgm.

The only strategy i can think of is to put a triple tier 3 heal squad in the base, put a tank squad with tanky traits in front, and then powerhorse my entire army to the east and slay through the first 2 turns, and prepare an ambush to insta-kill casamirs cheater gunpowder units in one sweep.

Maybe put a lowbie 5k threat unit within marching but not firing range of the western and southern forces to lure them east while retreating the eastern victory back into the fort, more turns survived perhaps?

Or maybe my RTS brain is just overthinking this possibly scripted to fail scenario?
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Showing 1-9 of 9 comments
Dancing Dragon Games  [developer] Aug 21, 2022 @ 4:13pm 
Just do your best, keep going, trust us, you'll be fine:)
Steelfleece Aug 21, 2022 @ 4:16pm 
Don't expect to get the achievement the first time through. Just hold out as long as you can. The gang'll all get back together within a half dozen or so chapters.

In a later playthrough where you know all the tricks, start from the very beginning planning to overcome Casimir's army in 12. You have to be quite prepared.
Originally posted by Dancing Dragon Games:
Just do your best, keep going, trust us, you'll be fine:)

I swallowed my pride and endured the losses, i really thought the game went from 'here's 11 easy mode tutorial maps, now the real game begins'

That was brutal, do players even gain victory by beating casamirs army, and is there a unique story change if you do?
Steelfleece Aug 21, 2022 @ 4:29pm 
Originally posted by Lunatic Heretic:
Originally posted by Dancing Dragon Games:
Just do your best, keep going, trust us, you'll be fine:)

I swallowed my pride and endured the losses, i really thought the game went from 'here's 11 easy mode tutorial maps, now the real game begins'

That was brutal, do players even gain victory by beating casamirs army, and is there a unique story change if you do?

Nope. You get the same cutscene - assumedly Casimir sent more waves of men at you like the dignified and honorable chap he is. All you really get's the achievement and I think a little faction XP.
The Kaiser Aug 21, 2022 @ 7:53pm 
Originally posted by Lunatic Heretic:
Originally posted by Dancing Dragon Games:
Just do your best, keep going, trust us, you'll be fine:)

I swallowed my pride and endured the losses, i really thought the game went from 'here's 11 easy mode tutorial maps, now the real game begins'

That was brutal, do players even gain victory by beating casamirs army, and is there a unique story change if you do?

Big faction exp boost if you win it. It's really not as hard as you might think. However, you have to start the game with the plan to actually win it. A few key artifacts to save scum for. Now, this was what worked for me.

St. Teresa's Bulwark, Hulking Pavise and Officer's Regalia. Put all three of them on the MC's squad. Fill out the front line with 2 Sentinels if you can. Why? They have Guardian trait which is 25% boost on defense. The Bulwark gives front row another 25%, Officer's Regalia gives everyone 15% and Hulking Pavise reduces firearms damage by 15%. You also want to make sure you attack and use Cautious for an additional 35% defense boost, and make sure you're on a little fort in the southwest. If you can save scum and hire Zeteni the Undying sentinel merc, he's awesome. He has a lot of hitpoints. You should have a bodyguard trait skill. Give that to him and arrange your squad so that the MC is behind him as that will give Zeteni even MORE defense.

It's not stackable as there is diminishing returns, but, you can load it up enough that the musket shots will due practically nill. You have to attack every turn though, obviously take out weaker remnants and always use Cautious so that you can keep that bonus.

Load the MC up with and a Red Dragon 2 Paladins and Templar if you can. That's 3 healers, and the Paladins if you unlock the one tech can give a defense boost to the healer.

Diana's Squad you want to do kind of the same if you can. Paladin's and a templar. If you can do the same artifiacts that's great. She might be low on the leadership though so you can ditch the Officer's Regalia and replace it with a Imperial Battle Armor, War Banner, Ataraxia etc. whatever you need for leadership boost.

Abigayle is the other linchpin though not as crucial. She should have dragons and you should be able to have at least 3 on her I believe. Nibbler and 2 others you can have for a total of 4 (1 on MC). I might be off on the number.

The others aren't as imperative but they should still be developed and filled out as much as possible. Even cannon fodder troops help. Ie. have a soldier with high leadership? Make him a squad leader and load him up with fighters if need be. They're cheap and he can probably take out at least a few guys before he's wiped.

Last thing, basically everyone other than MC and Diana should be on the right side of the map so you can hopefully crush the reinforcements there within 2 turns. MC wants to be on the little fort on the left, closest to the right hand group. Diana, should be in front or beneath them.

Some good mercs to keep an eye out for in the beginning.

Centhos the Muse. He makes a GREAT leader as he's cheap, a prodigy and has Light for his affinity for leadership gain. He's a great squad leader.

Zeteni the Undying. Exceptionally valuable for this fight, especially if given the bodyguard trait. He also has a trait Immortal Spirit which will basically revive him if he suffers a fatal injury once in the chapter.

Cloudrender Athelis. Rare to see as he's a dragon flyer. He's expensive as hell but he could be useful. I'd rather skip him at this point and get him later personally.
Rajin Aug 22, 2022 @ 4:34am 
I got a bit pissed by this, since I tried it with the dodge strategy.
I put one squad to the left with really high evade, normally they wouldnt get hit by a single arrow in fights. But when the cannons came, they just died. Now I need to start over and try it with the defensiv approach, sucks -.-
Steelfleece Aug 22, 2022 @ 4:41am 
Being able to deploy the maximum number of units with full squads, even if they're nothing but so-so tier 2s, makes a huge difference. Lets you dogpile the cannons and then sacrifice the weakest squads to the enemy's cavalry and gunners so the better units can counterattack. Quantity has a quality of its own.
GreenNeptune22 Aug 22, 2022 @ 9:38am 
Take a seat, young Nephilim
alhaisen Aug 22, 2022 @ 6:36pm 
This chap made me lose interest in the game.
It's not about the difficulty but the fact you have to play it first to know what to do, I managed to get 2 sentinels which is minimum to tank the guns, but it was by accident not because i planned it.
I was planning in replay the game in max difficulty later on, but with this cheap trick broke the inmersion :(
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Date Posted: Aug 21, 2022 @ 4:09pm
Posts: 9