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Arcane vigor is probably the best ability here.
On my tank I like bodyguard, beacon, Warrior's hubris, unscathed, healing attuned and/or imposing. Pretty much all these are good. Resolve can be decent as well (though I much prefer bodyguard).
Bodyguard or unscathed are probably the best.
On dragons I like arcane might.
On high skill units I like pretty much any of the crit traits. No clue which one is best.
On archers I like cold blooded or precision. Though ones with high skill can also take crit traits. Not sure how good bowmanship actually is.
On leaders I like treasure hunter.
I don't really use gunners and cannons all that much. Not sure what to give them. Smite and executioner seem good though on cannons, as mentioned above. Smite is probably also good on gunners.
I put lucky on every unit because the other traits can be learned from books but there is no book for lucky.
Captain trait is not worth it imo because you can feed your units medals to raise their ldr.
Bummer Lucky doesn't help with Treasure Hunter
It still helps at the very end. I don't have enough medals to put enough leadership on all my leaders to have 9 units, but units with captain traits do easily reach 9 units without artifact/medal usage. There's also another consideration, capacity allows you to equip artifacts in the first place. More capacity = less need for capacity artifacts = equipping artifacts that give you performance bonuses >//< Some leaders certainly get enough leadership to have 9 units on their own without captain traits, but they are rather rare in my experience.
But, I can't verify that to be true or not. Anyone save-scummed and figured it out with some meta testing?
https://symphonyofwar.wiki.gg/wiki/Lithe_Assault