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Exactly, optimal means best. There are 6 elements. One of those is going to be the best element for the build you want. So that element will be the optimal. There is always going to be one optimal element from a build perspective. You are asking for optimal builds. But I think that would be dumb design. I don't see any reason the characters all need to be carbon copies with optimal affinity assignments.
my exasperation at this point is legendary. I don't want carbon copy characters either. And I don't think the affinities that I've suggested are necessarily the absolute best affinity for either of those characters. I feel like I've said this to you at least 10 times but for some reason you keep on taking my use of the word "better" and changing that to "best".
Also I'm repeating myself again here, but Abigayle's affinity is lightning - she's also a go with the flow, easy-going character, like her brother. It would be perfectly within character for both Jules and Abigayle to have lightning affinity, because it's not a fit for violence of personality, that's what fire element is, that's what Sibyl is. Speaking of which, if I were going to complain about an affinity in the early game, I'd be complaining about Sibyl, but I'm not because A) it DOES fit her character, and B) it also fits her narrative arc. Sure she suffers from being a really bad healer in the early game/midgame. But the payoff narratively is worth it. Jules and Barnabas do not have commensurate narrative payoff for their combat suffering. Let me express something besides - neither Jules nor Barnabas is supposed to be bad at what they do narratively, these are squad leaders in a hyper-successful rebel army that nearly forced the empire to it's knees and that's before they gained divine sanction. Sibyl IS supposed to be bad at what she does because she has a lot of frustration surrounding being forced to be a priestess. If there were a narrative reason for Jules or Barnabas losing competency in the early game/midgame transition, I would not have a problem with it.
Barnabas also does have a narrative reason to know grow quickly. He is an old man. An established veteran past his prime. In reality he shouldn't be growing in skills at all.
Jules is some a lost noble. Why do we think he should be a super strong warrior? He looks kind of wimpy in his portrait, and I think the slower strength growth fits him fine.
Abigayle is a little crazy. Like Game of Thrones plays with Dragons crazy. I don't really see her as go with the flow so much as shy and crazy. Seems fine with lightning. I think Fire is more about passion than violence. Fire fits Sybil because she is passionate. We can argue which element fits which character all day from a narrative perspective. I would tend to trust the authors in that regard.
Alright, I'm much later in the game at this point, but just to demonstrate how much individual skills and stats matter, let's compare Jules and Narima. Jules is nowhere near the warrior that Narima is (63 STR vs 100 STR currently), and certainly shouldn't be from a narrative perspective (his growth curve bounced back in the midgame and he's above average at this point, but nowhere close to Narima). However while his party has 6 Warbows of average 58.33 strength or so (besides him) and Narima's has 5 Warbows of average 49.5 strength (besides her), Narima's party does significantly more damage to a squad (tested against the same squad multiple times) than Jules'. Like Jules' party will kill maybe one or two units in a volley, Narima's typically kills 4-5 units. Given that Narima's party is smaller, weaker, and this was tested over the course of several instances, you'd expect her party to do less. (I've also considered crits but Narima's party has a lower average SKL by about 8-10 points) My conclusion? Narima's insane 100 STR pulls a lot of weight, enough that considering leaders' stats is more important than you're making it out to be.
I also guess Sybil makes sense for hers? I hope something happens later on that makes it fit her better. I'm only on Chapter 5 right now heh. I am hoping I can turn her into a Paladin one day :')
I see it's actually barred from her re-class options.
I laugh at the argument that water is good for Barnbus's tankiness considering how much strength it takes away and strength is listed as offering physical resistance. Your added water HP doesn't mean anything for tanking if your resistance is too low to mitigate damage. But nah, let's just keep things the way they are because it fits their personalities. Anyone who thinks otherwise is just a lazy player who wants to be spoonfed, apparently.
Except for Jules, Sybil, and Barnabas they are pretty much locked into their starting class. (Jule can take horsebow but it's not much different). There's not "other build" for those character.
at least Sybil is acknowledged in story to be a weird fit for healer and you can change her into a paladin late game.
Lysander is also a weird fit, but he starts out with so much LDR his dark affinity doesn't really hurt him.
This is exactly what i've been saying idk why Rock thinks i want them to be perfectly optimal. Also don't worry about Sybil, I don't want to spoil it but she has some neat narrative stuff that makes everything fit well together.
It's not that Narima is overpowered tho lol, compared to MC, Diana, Beatrix, Lysander (his high stat is his ridiculous leadership), Raskuja, Stefan, etc, she's about average or slightly below average (one or two boosted stats) for a unique character. Well technically the MC has a boost to all stats. It's just that Jules and Barnabas are laughably a bit weaker than your generic characters with the same class path. Barnabas it kinda makes sense for, the whole old soldier thing, but Jules being a graduate of the academy it does not make sense for.
If you wanted realistic, grimdark, low magic fantasy combat where you take average characters to incredible heights through tactics alone, this game isn't for that, try Battle Brothers.
Just play the game and accept the characters for who they are. I really hate people who can't accept people for who they are in real-life, and super annoying that it carries over into games.
Battle Brothers is a great game. But I'm not the one trying to change this game here. You are the one complaining that its too hard with the current affinities.
Personally only at chapter 16, but Barnabas and Jules are still a couple of my heaviest hitters. Jules can be particularly annoying because he completely wipes every unit he counter attacks, and he is a juicy target, so he just sucks up all of the kills. At character level 23 his strength isn't that much less than most of my other archers. He would be a Warbow if I could manage to find some more iron. Those guys cost an arm and a leg metal-wise. I won't stress if they start to tail off as I get lot and lots of other useful units.
And Water definitely isn't the worst trait for Barnabus. Only for people who are stuck on the stereotype that knights must always be powerhouse attackers. Knights didn't wear armor to improve their offensive capability. Historically heavy units were never your best offense, they exist for defense. Armor was mostly just to keep "important" people from dying, while the "disposable" people take down the enemy with farming equipment.