Symphony of War: The Nephilim Saga

Symphony of War: The Nephilim Saga

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Stu -1 Jun 14, 2022 @ 3:41pm
valkyrie question
so ive found this class a bit underwhelming. and have seen other comments saying the same. but has anybody tried making a valkyrie that originated as a medic - priestess? im wondering if my low opinion of them stems from their low magic stat from coming from the acolyte/paladin route.

you'd potentially need to get your medic a few levels as an acolyte to meet the strength requirement. but im curious if you took a life long templar and switched them into a valkyrie if you would have an armoured medic that could attack
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Plerr Jun 14, 2022 @ 4:30pm 
But then they'd just suck even harder at fighting and they don't get the significant MAG boost of the Templar. What would be the point?
Stu -1 Jun 14, 2022 @ 4:32pm 
Originally posted by Plerr:
But then they'd just suck even harder at fighting and they don't get the significant MAG boost of the Templar. What would be the point?
i intend to find out if there is one XD. currently you could argue gun powder units make everything obsolete lol. just experimenting
Mesond Jun 14, 2022 @ 4:37pm 
Can that class heal as well as attack? Or is it attacking only?

If they can heal then putting them in a knight squad would be handy. Remember, they're mobile because of their horses. There has to be a trade off for that. So put them with units that can make use of it.
seiko769 Jun 14, 2022 @ 4:43pm 
Originally posted by Taramafor:
Can that class heal as well as attack? Or is it attacking only?

If they can heal then putting them in a knight squad would be handy. Remember, they're mobile because of their horses. There has to be a trade off for that. So put them with units that can make use of it.

They heal but it seems to be at a certain health % otherwise they prioritize attack and seems like its one or the other in any given attack round
Mesond Jun 14, 2022 @ 4:47pm 
Originally posted by seiko769:
Originally posted by Taramafor:
Can that class heal as well as attack? Or is it attacking only?

If they can heal then putting them in a knight squad would be handy. Remember, they're mobile because of their horses. There has to be a trade off for that. So put them with units that can make use of it.

They heal but it seems to be at a certain health % otherwise they prioritize attack and seems like its one or the other in any given attack round

Which is why I'd put them in a knight squad. They wouldn't need healing as much. The extra hits help with clearing up. While the option of healing keeps the unit going. If I assigned just healers then they wouldn't be mopping up. If I put in more knights instead then they'd mop up but they wouldn't be healing at all.

Not all squads need "good" healing. Some squads can get by with "this is enough." It depends on what you're using the squad for. Mobility+healing+fighting seems like a good enough trade off in this case. They're more jack of all trades then master of one. Strangely enough that's also why they're better in more specialized roles.
Last edited by Mesond; Jun 14, 2022 @ 4:48pm
Nameless Jun 14, 2022 @ 4:57pm 
I think Valkyries are fine. They aren't gamechanging classes, but they provide important options.

1) They are essentially a magic/dragon-resistant Heavy Cavalry option like Paladins to Sentinels. As far as I can tell, their stats are slightly lower than those of Knights, but not by much.
2) Having Valkyries adds out-of-combat healers and situational in-combat healing.
3) They provide a respectable Heavy Cavalry option to the Female class tree which is in need of variety compared to the Male tree.

The Valkyrie is a good option for filling out a squad and allows players to do more stuff with Female physical characters other than make them Paladins or Swordmasters.

If anything, I wouldn't mind some more options for the Female tree that allow Female characters to fulfill roles in the Male tree like Archer and Gunner.
sffrrrom Jun 14, 2022 @ 6:01pm 
Valkyries are honestly one of the best "hybrid" classes. That makes them the best of a bad bunch, but they're good enough to be viable. Samurai and Rangers, on the other hand, just kind of suck.
Jiroa Jun 14, 2022 @ 6:57pm 
I like valk for being cavalry whit high magic defense and counting as a healer when it comes to the heal command.
Aestrea Jun 14, 2022 @ 7:05pm 
their real purpose is just field healing and then repositioning.....otherwise they aren't that great but will hold against assassins if placed in the backrow. Don't expect any real healing or damage from them in actual combat.
Rock Jun 25, 2022 @ 6:08pm 
I've actually found my Valkyrie to be really useful. The seem to heal when I need it. They are particularly good when opponents do ranged attacks since they can still heal while other melee units become useless. And since they are melee, they are cheap units for Calvary Commanders. My Barnabas has a few of these. They hit pretty hard and more than adequately serve in the healing role for his unit when he needs healing. When he doesn't need healing, they just hit hard with the charge :lunar2019grinningpig:
kinggraves Jun 25, 2022 @ 7:13pm 
If you wanted, you could go from medic to hospitalier to valkyrie on the magic route. I prefer against that, valks are mostly fighting and need the str route more.

Valks aren't bad, probably better than a straight cleric. A decent fighter/tank who can move in and heal isn't useless. But like pretty much all medic options, they're thirsty for that sunstone.
Blake Jun 25, 2022 @ 7:40pm 
I believe valkyries are useful as it is but still on the lower side of the power balance of the classes, I agree that they need a minor buff, but what i would really like to see is a promotion for hospitallers akin to what the templar is for priestesses.
Rock Jun 25, 2022 @ 8:53pm 
Double heal is tough to beat. You kind of need to Valkyries to balance. But those two Valkyries are going to be a LOT more useful when you are steamrolling an enemy that isn't doing a lot of damage. I think they can be incredibly useful situationally. Which is probably how they were intended.
This PC Jun 25, 2022 @ 9:08pm 
I find that having valks in a cavalry squad creates a different dynamic than having pure healers. They are a bit more difficult to use than pure healers, but they allow you to dish more damage on offense and remove the need for healers when you're getting pummeled by archers, since they will exclusively heal in that case. They do heal when your units are getting really low however, even in a melee encounter. They are also much hardier than healers, especially against ranged fire. But I suppose you could make the argument that paladins would do the same work, probably better. ^^'' They also make decent out of combat healers on wheels, lol, unlike paladins (they don't heal out of combat afaik ?). Could imagine a pretty solid out of combat healing squad with 3 valks in the front, and 3~4 hospitallers in the back.
Last edited by This PC; Jun 25, 2022 @ 9:10pm
Inzu Jun 25, 2022 @ 10:21pm 
I like Valkyries. The have good magic defense and do well as a backup healer. The 25% damage reduction for other healer types in the squad is a nice bonus. And sometimes you need that one extra attack to finish off an enemy squad and clear a path for a following unit.

That being said, I try not to put them in a situation where they are taking the first hit from a full strength enemy squad that is physical damage heavy.
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Date Posted: Jun 14, 2022 @ 3:41pm
Posts: 40