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If they can heal then putting them in a knight squad would be handy. Remember, they're mobile because of their horses. There has to be a trade off for that. So put them with units that can make use of it.
They heal but it seems to be at a certain health % otherwise they prioritize attack and seems like its one or the other in any given attack round
Which is why I'd put them in a knight squad. They wouldn't need healing as much. The extra hits help with clearing up. While the option of healing keeps the unit going. If I assigned just healers then they wouldn't be mopping up. If I put in more knights instead then they'd mop up but they wouldn't be healing at all.
Not all squads need "good" healing. Some squads can get by with "this is enough." It depends on what you're using the squad for. Mobility+healing+fighting seems like a good enough trade off in this case. They're more jack of all trades then master of one. Strangely enough that's also why they're better in more specialized roles.
1) They are essentially a magic/dragon-resistant Heavy Cavalry option like Paladins to Sentinels. As far as I can tell, their stats are slightly lower than those of Knights, but not by much.
2) Having Valkyries adds out-of-combat healers and situational in-combat healing.
3) They provide a respectable Heavy Cavalry option to the Female class tree which is in need of variety compared to the Male tree.
The Valkyrie is a good option for filling out a squad and allows players to do more stuff with Female physical characters other than make them Paladins or Swordmasters.
If anything, I wouldn't mind some more options for the Female tree that allow Female characters to fulfill roles in the Male tree like Archer and Gunner.
Valks aren't bad, probably better than a straight cleric. A decent fighter/tank who can move in and heal isn't useless. But like pretty much all medic options, they're thirsty for that sunstone.
That being said, I try not to put them in a situation where they are taking the first hit from a full strength enemy squad that is physical damage heavy.