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For the main character, it can increase whenever you gain faction exp by the looks of it. Had him gain leadership when other people seize objectives a bunch of times.
i knew about the mentor tech but it caps at 10 below the squad leader so... seems kinda pointless? unless you have 1 squad leader with sky high leadership and you need to replace others.
interested in the second part. would explain why my MC is snowballing leadership so ♥♥♥♥♥♥♥♥ hard despite me actively trying to feed it to other people.
i kinda wish leadership was a separate stat in the way it levelled. and it gained its own experience and levelled up as you used a character to lead a squad. havign such a crucial stat be essentially rng is... annoying... lol
So if you want to train a character in leadership, put them in the main characters unit and capture towns with the main character, until they are within 10 of the main character. Then switch them over to Barnabas' unit to keep progressing.
im talking specifically about existing squad leaders and the bottleneck that is rng leadership gains and its subsequent impact on squad capacity.
this was what i was wanting to see. i had a suspicion i saw leadership level ups proc when i forced surrenders. but wanted to see if anybody else confirmed it
if barnabas really can level someones leadership above his own then it raises some interesting possibilities if they add in infinite arenas or level replays. could try raise super leaders with massive squad caps
i'd not recommend capturing with the MC squad. dude hasn't needed bonus leadership in any of my games so far. if capping stuff gives leadership to the whole squad would make sense to put all your future leaders in a squad with say jules (notoriously leadership starved for me) and cap with him
doesn't do anything for non squad leaders. im specifically thinking about existing squad leaders here and how to try increase those that have been rng screwed
ability only works on guys in his unit; Jules doesn't really benefit from Mentor or Mentorship.
Its also possible that Barnabus' ability does cap, and its just not clear in the ability description.
But that's just me.
otherwise they should to give us the option to not use these characters as leaders if they suck or if we just want to roleplay with them. like by putting the 'retainer' in with her ward.