Symphony of War: The Nephilim Saga

Symphony of War: The Nephilim Saga

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Stu -1 Jun 12, 2022 @ 7:59am
Leadership levelling question
So leadership can be increased through levelling and seizing objectives. Does anybody else have suspicions that it can maybe be increased through other means?

i can't confirm it because all the stat increases flicker rapidly. but im just curious if anyone else thinks this. or if a dev can definitively tell me no so i can stop thinking about it lol.

not sure about everyone elses' campaigns, but mines is completely ruled by leadership and squad capacity management.

reminds me of fire emblem trying to level low level units to catch up. but instead of feeding them kills its any and every way to scrape out another leadership point lol.
Originally posted by Mithran:
Hi,

Just popping in to clarify that Leadership growth has no RNG checks, and all story characters start with a fixed amount (generics and non-unique mercs start at a random value within a range). Simply participating in combats increases a hidden variable over time, with forcing surrenders giving decent bonus chunks, while 'losing' combats and fighting lower level enemies gives far less. Capturing objectives also adds to this ticker. As "army commander", the main character gets a small portion of the growth for combats they don't directly participate in, and half the growth for objectives they didn't directly capture (as an additional bonus). If they do they action themselves, they just get the normal value anyone else would for doing the same thing.

We won't be sharing the direct numbers or making this "leadership xp" visible, but we will be adjusting some of these numbers at some point to make it a bit easier to field "homegrown" leaders or leaders that get too far "behind the curve" to catch up without simply accelerating the progression toward a 9 unit "Death Ball" for the "good" leaders. As it stands already, each successive point of leadership becomes successively more difficult to gain than the previous one, particularly into the 61+ LDR range.
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Showing 1-15 of 45 comments
Ammo Donkey Jun 12, 2022 @ 8:13am 
It also seems to increase if you have the mentor tech from the tech tree outside of levelling up, though that tech is mostly useless unless you plan on fielding a bunch of merc squads you level that way first.

For the main character, it can increase whenever you gain faction exp by the looks of it. Had him gain leadership when other people seize objectives a bunch of times.
Stu -1 Jun 12, 2022 @ 8:19am 
Originally posted by 40% Unga:
It also seems to increase if you have the mentor tech from the tech tree outside of levelling up, though that tech is mostly useless unless you plan on fielding a bunch of merc squads you level that way first.

For the main character, it can increase whenever you gain faction exp by the looks of it. Had him gain leadership when other people seize objectives a bunch of times.

i knew about the mentor tech but it caps at 10 below the squad leader so... seems kinda pointless? unless you have 1 squad leader with sky high leadership and you need to replace others.

interested in the second part. would explain why my MC is snowballing leadership so ♥♥♥♥♥♥♥♥ hard despite me actively trying to feed it to other people.

i kinda wish leadership was a separate stat in the way it levelled. and it gained its own experience and levelled up as you used a character to lead a squad. havign such a crucial stat be essentially rng is... annoying... lol
lordzen21 Jun 12, 2022 @ 5:45pm 
leadership only matters if you plan on making them a leader of a unit their ldr is what is used to have each member in the party and what items you give them some give more most take away and the units movement type is based on the leader
HawkPeft Jun 12, 2022 @ 6:25pm 
I think you gain leadership from force surrendering enemies as well, but that's just a hunch, sometimes leadership up just seems to pop up randomly.
SoaringMule967 Jun 12, 2022 @ 8:31pm 
You also have items that can give you bonus leadership. No earthly idea how the number gets bigger, I just hunted for leadership items.
Rock Jun 12, 2022 @ 9:01pm 
Characters in the main characters unit tend to go up because of the mentor skill. Barnabas gives a similar ability as mentor but without the +10 level cap. So Barnabas can even train characters who have more leadership than he does (which is good because his leadership is bad).

So if you want to train a character in leadership, put them in the main characters unit and capture towns with the main character, until they are within 10 of the main character. Then switch them over to Barnabas' unit to keep progressing.
Cat Jun 12, 2022 @ 9:11pm 
What does leadership do for units that aren't leaders? Anything? I've seen units get leadership when winning normal fights or leveling up, so I was curious how that's different from ordinary stat increases. (Pops up as Leadership Up)
Rock Jun 12, 2022 @ 10:08pm 
I don't believe it does anything if they aren't leaders. But if they get a lot of pops you could make them a leader.
Stu -1 Jun 13, 2022 @ 3:19am 
Originally posted by lordzen21:
leadership only matters if you plan on making them a leader of a unit their ldr is what is used to have each member in the party and what items you give them some give more most take away and the units movement type is based on the leader

im talking specifically about existing squad leaders and the bottleneck that is rng leadership gains and its subsequent impact on squad capacity.

Originally posted by HawkPeft:
I think you gain leadership from force surrendering enemies as well, but that's just a hunch, sometimes leadership up just seems to pop up randomly.

this was what i was wanting to see. i had a suspicion i saw leadership level ups proc when i forced surrenders. but wanted to see if anybody else confirmed it

Originally posted by Rock:
Characters in the main characters unit tend to go up because of the mentor skill. Barnabas gives a similar ability as mentor but without the +10 level cap. So Barnabas can even train characters who have more leadership than he does (which is good because his leadership is bad).

So if you want to train a character in leadership, put them in the main characters unit and capture towns with the main character, until they are within 10 of the main character. Then switch them over to Barnabas' unit to keep progressing.

if barnabas really can level someones leadership above his own then it raises some interesting possibilities if they add in infinite arenas or level replays. could try raise super leaders with massive squad caps

i'd not recommend capturing with the MC squad. dude hasn't needed bonus leadership in any of my games so far. if capping stuff gives leadership to the whole squad would make sense to put all your future leaders in a squad with say jules (notoriously leadership starved for me) and cap with him

Originally posted by Sunricer:
What does leadership do for units that aren't leaders? Anything? I've seen units get leadership when winning normal fights or leveling up, so I was curious how that's different from ordinary stat increases. (Pops up as Leadership Up)

doesn't do anything for non squad leaders. im specifically thinking about existing squad leaders here and how to try increase those that have been rng screwed
Last edited by Stu -1; Jun 13, 2022 @ 3:31am
Rock Jun 13, 2022 @ 5:57am 
The problem with someone like Jules is that their leadership is low, so mentorship doesn't kick in. Mentorship will make your units rise quickly in LDR as long as they are 10+ away from the squad leader. Your high LDR generics are all going to be only a few points away from Jules, so they won't really benefit from training under him.
Stu -1 Jun 13, 2022 @ 9:45am 
Originally posted by Rock:
The problem with someone like Jules is that their leadership is low, so mentorship doesn't kick in. Mentorship will make your units rise quickly in LDR as long as they are 10+ away from the squad leader. Your high LDR generics are all going to be only a few points away from Jules, so they won't really benefit from training under him.
fair enough i didn't understand your first message. it sounded like you had said barnabus bypassed the 10 cap from the tech tech and could level soldiers leadership indefinitely. might explain why a solider with light affinity i was grooming to be a light cavalry squad leader isn't really improving in barnabus's squad. think his leadership is higher than barnabus's
Rock Jun 13, 2022 @ 5:58pm 
Yeah Barnabus' ability bypasses the +10 cap. Although I don't know if its as strong as the Mentorship research ability. So you might get better milage assigning a trainee to a high LDR guy who is capturing. Then switching over to Barnabus when you get within 10 LDR of those high LDR guys. Because Barnabus can continue to train guys. Barnabus
ability only works on guys in his unit; Jules doesn't really benefit from Mentor or Mentorship.

Its also possible that Barnabus' ability does cap, and its just not clear in the ability description.
Last edited by Rock; Jun 13, 2022 @ 5:59pm
Nigrescence Jun 13, 2022 @ 6:01pm 
Frankly I hate that certain units are REQUIRED unit leaders. I would love to make an elite squad of certain individuals while having a supporting cast of generic units.
But that's just me.
Rock Jun 13, 2022 @ 6:04pm 
I 100% agree. I want to put the "retainer" inside of the unit she protects. Would be nicer if we could use the story characters as either leaders or followers. I could see locking the main character to lead a unit, but would be good if others could be support characters. Or at least most. Barnabus isn't even an officer. Why can't he be in my unit?
Stu -1 Jun 13, 2022 @ 6:48pm 
this issue gets made even worse when you have a locked leader character that sucks at gaining leadership *cough*sybil.jules*cough*. this is why i think leadership should be levelled by leading the squad. and grow like an experience bar. rather than rng.

otherwise they should to give us the option to not use these characters as leaders if they suck or if we just want to roleplay with them. like by putting the 'retainer' in with her ward.
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Date Posted: Jun 12, 2022 @ 7:59am
Posts: 45