Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It affects your protagonist's stat growths throughout the game, unless it's a "leadership" style answer, then it's just a one time +1.
hey, so sorry to call ya back to this, but can you say which choices affect which stats directly??
or just which choices are best for a magic user? much appreciated
well.....fair enough i guess, but i can't even get a "this choice=magic growth" out of you?
okay, well i'll give it a shot
Why not do both? Allow those who wish to discover it for themselves, to discover it for themselves. And allow those who almost literally fall over such a mechanic, to get the information they desire.
I can tell you one thing, I launched this game once, answered these questions, and from that moment on I had no rest in my mind. I was waiting for cutscenes to end so I could go look at my stats and make a new character, answer differently, and compare. Before I got there, as cutscenes kept going a bit too long, I started to google answers, just to find you saying you would prefer not to answer.
It may be difficult to comprehend but such a mechanic will absolutely and utterly frustrate those with OCD + Min/Max tendencies. Knowing these anwers can affect growth is of a HUGE impact, while here you make it seem it's not at all important.
It is THE MOST important, for those with these OCD Min/Max tendencies. And there are a lot, especially in this genre.
I ended up quitting the game during these cutscenes, not wanting to deal with this at that moment. Haven't launched the game again since...
This is just to show you how much impact something so seemingly unimportant can have.
Make some characters, watch the stat development and you'll find out your answer.
Meanwhile---this is how the Ultima series started--a good throwback on decisions when creating a character
You're asking people to spend hours of time on a game they don't know just to be able to create the character they might hopefully like. Or just, make decisions based on what tiny bit of information available (Faithless, Poverty, Intolerance? It's 2022.. 90% of people picked Intolerance just because.) in a context you can hardly understand yet, due to lack of knowledge of the world and lore, game mechanics, which stats actually exist... etc.
It really isn't a strange thing to have such information readily available. The resistance you show here is much more of a tantrum.
Loved Ultima (you can probably tell!), but nowadays I just don't have the time to figure that all out. Also.. the questions in Ultima DID show what Virtues you chose between and they immediately showed what the result was (character class).
This game makes it affect stat growth? When am I going to notice that? By level 5? That's a HECK of a lot more time investment to figure it out.
Will it matter what choices I make as in that it will be the difference between finishing the game and not being able to win? Highly probably not.
Still, I would have liked to see the stat consequences ingame here for sure. Or maybe a community guide otherwise. OR, they should have gone the RP route and make it determine class OR make it pure flavor RP background without any stat effect at all. Imo.