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They are too vulnerable to counter attack due to how close they have to be. Most games like this give them longer than a 2-tile range. And they certainly give gunners more range than a melee unit.
"Most games like this" are not this one, and 2 tiles is just fine. Fire Emblem has strayed away from this in the past and it has made archers the most overpowered units in the game by far. And gunners have a short range for balance reasons, they'd invalidate every class in the game if they could attack from range.
Well this game goes in the opposite and makes ranged units too weak by giving them such a paltry short range. Now basically any time an enemy unit engaged with your army survives till the end of the turn, your ranged units will get slaughtered. And no, it's not necessary to completely remove ranged attacks from guns, which are, as it goes without saying, ranged weapons.
Guns in this game are so ridiculously overpowered that it's not even funny. You don't need an entire squad of guns. Put two of them behind your heavy infantry and they'll make opposing squads disappear. If they had 2 range the AI would just surround you with gunners from two range and nuke you while you are incapable of attacking back, them getting a turn would effectively mean you lose the map, and in several instances the game is designed to force you to take attacks from them.
Second of all, if gun units are too overpowered, then the solution is to simply nerf their power a bit, not illogically turn guns into melee weapons.
And yes, I know guns are effective when used behind melee troops in close range. But that shouldn't be the only way to use them. I should have the option of creating all-gun squads and using them exclusively from long range, you know, like guns were/are actually used in real life.
Archers were pretty disappointing to me early game, but as time went on I eventually went to an all archer squad that performed so well I ended up making another all archer squad. Yeah theyre squishy, but they can attack like few else can when needed putting a tougher squad between them and incoming melee wasn't too harsh ever.
Cannons do have the range, but they take a long time to get, and I'd still like to have a ranged attack with guns.
Archers can be effective, but the problem is you have to be so focused on keeping them out of danger due to their short range that I find they never achieve the efficiency you would get if you replaced them with a melee unit. Right now I have put one or two of them in my army for the sole purpose of my personal desire for ranged units. If I was going for optimal efficiency I'd probably just go exclusively melee, except for maybe a few crossbowmen or gunners mixed in with my melee squads.
Right now having a melee unit in front of the archers doesn't really protect them since due to their short range, enemy melee units can easily just go around their "protectors". The only time this isn't the case is when you are using a bottleneck, such as a bridge. And even then, you still can't bring a swarm of archers to bear on the enemy because the 2-tile range means only one archery unit can attack in that situation (unless it has specialty archers with the 3-tile range)
Even at their best moments, archers are just too "situational". For the majority of cases, a melee unit will do the job far better.
I agree with most of the things you say, but 1500 yards with a bow shot? Come on; why even reference that? I know you put the qualifier "legends," but that number is so ridiculous that it does not even deserve mentioning. It'd be like bringing up, in a debate about how long can humans realistically live, that Dangun (the legendary founder of Korea) supposedly lived some 2000 years in "legends."
Like I said, if guns are too powerful for balance issues, then the solution is to make them less powerful, not turn them into the functional equivalent of swords.
As someone who's done a lot of martial arts in the past - including traditional weaponry - I can tell you 900 yards is not possible, even with the heaviest Asian recurve bows.
Sometimes being "thorough" weakens your argument. In my profession, it's called the "kitchen sink" approach in litigation, and it will frequently lose you winnable argument. Sometimes the litigator will throw every type of argument at the judge/jury, and he will invariably include some outlandish ones. As a result, his credibility is sometimes irreparably damaged, and he loses the case when sticking to one or two dispositive arguments would've won the day.
As usual, we see eye-to-eye, my friend.