Symphony of War: The Nephilim Saga

Symphony of War: The Nephilim Saga

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Dude Jul 9, 2022 @ 4:15am
What does the SKL stat do?
STR and MAG I think are easy to understand, but what does the SKL do? Which classes benefit from high skill? Can magic miss or is it other wise better with higher skill?

Also are there some classes that benefit from being balanced rather than just having high STR?
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vrisbourque Jul 9, 2022 @ 4:37am 
SKL mostly determine your evade, hit and critical.

It's pretty useful for most light class and particularly those that already have high SKL growth like swordmaster.
A lightning swordmaster with trait around critical is devastating (and the more the merrier), I nearly beat the end boss in 1 round with a team full of swordmasters build around criticals.

The lightning affinity is particularly good there as it gives bonus to STR (damage) and SKL (hit and crit).
But keep in mind that's purely offensive units that won't tank many damage.


It seems that hitting with magic uses the same rules than with melee or archery so SKL is also useful for them for not missing. But magic units already have enough SKL to hit IMO you are better going full MAG road with magic unit.


The game is pretty straight forward for developping units.
STR and HP (fire, earth or dark affinity) for heavy frontline units
SKL and STR (lightning and fire affinity) for light damage units
MAG (water and dark afinity) for magic units
STR and MAG (dark affinity, and maybe water or fire are OK too) for dragon cause their damage is STR+MAG
LDR (Light affinity) for leading units

It's also not a bad idea to have units of the same type with different affinity, as exterior condition such as weather or day and night could give them bonus or maluses.
For example dark affinity are stronger at night and weaker during the day, etc.

You can find these informations in the in game guide
Last edited by vrisbourque; Jul 9, 2022 @ 4:50am
Fwiffo Jul 9, 2022 @ 5:50am 
One possible correction on vrisbourque's answer: since dark has an HP malus (after yesterday's patch), it might not be as good for frontline units anymore, depending on how severe it is.
vrisbourque Jul 9, 2022 @ 6:03am 
Quite right, I hadn't see yet this modification.
But Dark could still be useful as frontline unit as the MAG boost helps defending against magic, not as powerful as before though.
Magic Toast Jul 9, 2022 @ 11:15am 
Does SKL affect the chance for sorceress' to get their stuns off?
Igni Jul 9, 2022 @ 6:49pm 
I also think SKL affects chance for free action?

I'm still not sure exactly how those work but they seem to happen more often for ranged/light classes.
Snuggy Serian Jul 10, 2022 @ 7:29am 
In the game, under "Tutorials and infos", there are nearly all information available.
Not 100% all, but nearly.

Free action should be based on morale.
If you use your ranged/light units more often/have a better morale, they tend do get more free turns.
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Date Posted: Jul 9, 2022 @ 4:15am
Posts: 6