Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
so not a training mode to level up with in campaign?
or is it s survival mode?
or is it a survival mode which is in campaign?
or is it just a random battle that is opted into?
i don't understand what it is. :|
details when it's ready to land
and i hope it is more then one sentence when it does land because i want to know what it is.
it is on my wishlist and am sick of one playthrough strategy games. a lot of indie strategy games for some reason have no replay value. for me replay value is when everything has been done and you want to come back. if a game has 6 endings and branching story paths until i have done them i haven't replayed the game. i still come back to final fantasy tactics on ps1 because it is like an rpg with side quests and post game. and that game had random encounters which scaled to your level and thus stayed challenging or at least for me challenging. so many indie strategy games are cutscene -> battle -> cutscene -> battle prep -> cutscene -> repeat until credits. no side quests no post game and nothing to throw at you once you figure out the game mechanics. so many indie strategy games are built to be beaten once. i am sick of spending my money on a strategy game that is built like a movie: to be watched once and if really enjoyed replayed again.
too many indie strategy games are built to be played once. i have bought too many of them and now i ask questions instead of buying blindly. i am sick of movies disguised as games. :(
New Game mode: Endurance
Available at all Home Bases starting from Chapter 5.
Survive endless waves of enemies. You will have to defend your home base from ever-stronger waves of enemies that are traveling up 3 lanes to try to take your Home Base, and dodge map hazards as things really ramp up.
Score is measured in Squad kill count. Set a record, brag about it online!
Train up your weaker Squads: Rapidly earn CP, XP, and LDR for battle participants. There is a hard cap on how much of these can be gained, but you can get brand new squads to be ready to stand toe-to-toe with the enemy in the next story chapter so they can fight alongside your already powerful squads!
Earn one-time rewards: Break kill count limits to earn Gold, and Proofs of Merit.
this is vary much not for me. it sounds like a vary interesting mode but it does not feel like anything i would train any unit with. it just sounds frantic and stressful. i don't care for high scores. i don't care about multiplayer stuff in single player games. i am vary glad you told me since i would have been vary disappointed to wait and find this out.
i am more of a repeatable missions and opt in random encounters kind of guy. if those get in i might give this game a try but an online competitive survival mode is a turn off. :(
It's neither online, nor multiplayer. Not really competitive either, it's just a sandbox mode for you to play around with at your leisure.
You'll even be able to set your own difficulty sliders. From very few enemies that come out slowly, to a large amount that come out rapidly, and everything in between.
??? "Score is measured in Squad kill count. Set a record, brag about it online!" \= online?
i thought it meant online leaderboard. i am sorry if i am misunderstanding you in that. if there is an online leaderboard in game it is competitive by nature. if it is just a personal leader board with my best scores it is still competitive but in a different way. how can i beat my past self? and if it isn't competitive in feel when played i will be like "coo! number. :)" the third outcome is the best outcome. the second one is why i don't play time attack modes in racing games.
so there is sliders and toggles to make it what you need?
like maximum waves? no hazards? stuff like that?
that sounds much more useful for training units. this sounds much better.