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so i guess it comes down to how you play, if you dont like having to block off parts to keep your back line out of danger, then by all means give them some front liners as a screen.(keep in mind that some of the classes go for your back line if they are the attackers)
BUT, with a tec your archers get extra shots so just having 3 more archers can add a ton of dmg
Personally I'd say that squad unit count does tend to have one of the biggest impact in their performance and prefer most Archery squads to go full attackers with strategic map and unit placement to protect them, but I do not play on the hardest difficulty, and I could also see how micromanaging your archer's position on the battlemap could be annoying. You also have to play them really aggressively and frequently prioritize getting them into the thick of it to make sure they are able to generate experience as much as possible, due to (ideally) not getting the benefit of counterattack experience like your standard frontline units.
This way it feels safe enough to load up on some nice all in offense artifacts as well.
It is easy enough to keep them out of danger by putting your tankier units in front of them, so I see no reason for them to have front line defense.
I did not know that; thanks for informing me! I guess I may re-compose Jules' squad to all-archer at that point then!
Yes, I realized that I was playing too conservatively with jules' group the first three battles, and they got practically nothing in terms of XP as a result. This was why I thought of turning his group into a more or less a regular mixed composition group.
Yeah, I am thinking of using Samurais as front-line; but I've only done the first three chapters, and I've yet to access them.
My exact concern! And I am not good with the maneuvering phase in these kind of games anyways.
In my - albeit brief - experience, the AI squads seem to go around blocking squads I put in front of Jules' squad though. Perhaps this problem will become less severe once I learn to judge AI movement better.
It's your game
Have fun and let us know how it goes
I know; but they don't always seem to make full use of their movement. And also I don't know how the AI decides to pick its target squads. I guess they go after the weaker ones?
Got it. How about when to make full use of their movement - or when to attack at all? I sometimes see the AI squads doing nothing but sit?