Symphony of War: The Nephilim Saga

Symphony of War: The Nephilim Saga

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Gonjin Jun 25, 2022 @ 10:00am
"How?" Achievement from Chapter 12.
just like its name, HOW? especially if you play in warlord difficulty, it is just impossible to beat the whole of Casimir's army... my gunner n cannon units are limited, while they are not... how the hell we can beat 30 units consisting of sentinel, gunner, and cannon... the achievement is petty much impossible in warlord difficulty and that sucks
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Showing 1-15 of 53 comments
Iron Lance Jun 25, 2022 @ 11:03am 
Play on easiest difficulty and make a full dragon team? Haven't really tried it yet tbh.
Simple Kind of Man Jun 25, 2022 @ 11:05am 
Originally posted by Gonjin:
just like its name, HOW? especially if you play in warlord difficulty, it is just impossible to beat the whole of Casimir's army... my gunner n cannon units are limited, while they are not... how the hell we can beat 30 units consisting of sentinel, gunner, and cannon... the achievement is petty much impossible in warlord difficulty and that sucks
do better on WL or lower your settings
jasta85 Jun 25, 2022 @ 11:06am 
Yea, I just did a warlord play through as my very first campaign, I got every achievement except this one, it's pretty much impossible. I tested it by making a tank team full of sentinels and healers, and gave them gear that reduced firearms damage, they still only lasted about 4 cannon barrages before dying, almost all my other non-tanky squads were basically one shot.

if you want to get this, just do a campaign on the easiest difficulty.
Simple Kind of Man Jun 25, 2022 @ 11:08am 
Originally posted by jasta85:
Yea, I just did a warlord play through as my very first campaign, I got every achievement except this one, it's pretty much impossible. I tested it by making a tank team full of sentinels and healers, and gave them gear that reduced firearms damage, they still only lasted about 4 cannon barrages before dying, almost all my other non-tanky squads were basically one shot.

if you want to get this, just do a campaign on the easiest difficulty.
only way to get it is to NOT fall back and indeed you need a good bit of hit and run units
jasta85 Jun 25, 2022 @ 11:29am 
Originally posted by Lord_Of_Death:
Originally posted by jasta85:
Yea, I just did a warlord play through as my very first campaign, I got every achievement except this one, it's pretty much impossible. I tested it by making a tank team full of sentinels and healers, and gave them gear that reduced firearms damage, they still only lasted about 4 cannon barrages before dying, almost all my other non-tanky squads were basically one shot.

if you want to get this, just do a campaign on the easiest difficulty.
only way to get it is to NOT fall back and indeed you need a good bit of hit and run units

tried it on my warlord run, too difficult to get through the sentinels, assassins work, but I only had 1 dedicated unit of assassins, not nearly enough for the large amount of units they have. I positioned my troops so that I could wipe out a decent chunk of one side when they first spawned but the others caught up to me too fast.

If I had the exact units I needed (lots of cannons and fire mages for example)I suppose it might be possible to beat on warlord, but I did not know what exactly to expect so I hadn't optimized my army for this scenario.
madsamurai Jun 25, 2022 @ 11:37am 
Does the game story change if you win Ch 12? Like does the MC still get executed and all?
espritcrafter Jun 25, 2022 @ 1:53pm 
You have to kamikaze your A Team into the enemy cannons when they first appear to wipe out as many as possible. After that, it's a battle of attrition. A big deciding factor here is that you can use your main base to call in reinforcement squads as long as you have some available.
Jun 25, 2022 @ 2:07pm 
its doable, careful positioning, and loading up one side of the map. when they show up, you pretty much have to wipe out a unit per attack, or at least kill the cannons. I use heavy infantry in the front, assassins in the backline, mages heals in the middle row. and then you wait, try to get them to come close, but not so close as to open up before you. if you manage to get the temporal clock, use that and an assassin squad, you can clean up the whole field.
jasta85 Jun 25, 2022 @ 2:09pm 
Originally posted by madsamurai:
Does the game story change if you win Ch 12? Like does the MC still get executed and all?

No, as far as I can tell, no actions during missions affect the story. Bond choices and some choices towards the end (pick option A or B) are the only ones that do as far as I can tell.



Originally posted by night4:
I was playing this one on warlord and noticed that if Stephen is in the woods by himself with an Everlasting Potion, he couldn't be killed. He'd dodge almost all physical attacks and heal what little he takes from the artifact. He held off any number of enermy squads as could attack him though obviously doesn't do damage very quickly.

So it might be possible to have him keep the attention of enemies on the left side while everyone else is on the right, taking out enemies right to left.

How does that work against the muskets though, as the cannons come out with a bunch of close combat musket squads. If you kill them with other units the cannons have lots of other targets, if you only have stephen alone then he'll be taken down in close combat. Not sure if I'm missing something, been a bit since I played that mission.
Pankeks Jun 25, 2022 @ 6:09pm 
I just got this less than an hour ago.

Instead of progressing on my first playthrough, I went back to the beginning with the intention of building to beat this map on Warlord.

I used a Jules squad of 7 warbows each with either disarm, precise, or assassin's heart.

Temporal modulator for first strike, St. Teresa's Tiara for damage, and everlasting potion.

Each time they were targeted, they did so much damage that the enemy units left over couldn't out-damage the everlasting potion.

After that, it was just some time spent getting decent RNG.

Took a lot of effort, but it was pretty fun and satisfying to beat it.
Last edited by Pankeks; Jun 25, 2022 @ 9:05pm
Gonjin Jun 25, 2022 @ 7:45pm 
Originally posted by night4:
I was playing this one on warlord and noticed that if Stephen is in the woods by himself with an Everlasting Potion, he couldn't be killed. He'd dodge almost all physical attacks and heal what little he takes from the artifact. He held off any number of enermy squads as could attack him though obviously doesn't do damage very quickly.

So it might be possible to have him keep the attention of enemies on the left side while everyone else is on the right, taking out enemies right to left.
I did this, using Raskuja and Step holding in the wood with the group of assassins & rangers, but, I only managed to beat 22 out of 30...everlasting only gives you healing not immortality, even when they do dodge a lot, once the cannons hit, they hit like a truck... I tried charging too and definitely, it doesn't work... it is impossible in the warlord difficulty
sondang2412 Jun 25, 2022 @ 9:44pm 
I was able to achieve it on Warlord, with save scumming from earlier chapters for arena tokens and some good conscripts/artifacts. At chapter 12 I had 2 red dragons (including Nibbler), 4 fire mages, 6 cannons (but only 3 are usable because I made a mistake by putting 3 of them on MC squad, while also put MC in front row. Initially I thought the chapter will only end if the entire MC squad is wiped out - turns out if MC die chapter will end even if his squad still alive so I can't risk using him and was too lazy to restart the chapter)

A few tips if you want to try: make as many fodder troops as you can. Make use of these fodder to soak the dmg from the cannons, enemy will prioritize low threat troops so it's pretty easy to trick them. Stefan with some evasion% artifacts + healing potion can do a good job in soaking hits as well. Position your Calvary next to where the cannons spawned, then do a hit and run so your Calvary can land at least 2 hits before dying. Fire mage is the best to eliminate these cannon, and you only need to have 1 per squad. As long as you can quickly kill the cannons the rest are easy if you have a squad with 2-3 Sentinels in front + some defensive artifacts + healers to handle the rest. Put MC in castle if you don't wanna risk him dying.

Later in the game I obtained a legendary artifact called "Temporal Modulator", that will allow your squad to attack first when defending unless being ambushed. I think if you happen to get this before ch.12, you could build a full Warbow squad with this artifact and easily breeze though the chapter. Though I don't have the desire to replay again just to test it.
Last edited by sondang2412; Jun 25, 2022 @ 9:54pm
Pankeks Jun 25, 2022 @ 9:54pm 
Originally posted by sondang2412:
I was able to achieve it on Warlord, with save scumming from earlier chapters for arena tokens and some good conscripts/artifacts. At chapter 12 I had 2 red dragons (including Nibbler), 4 fire mages, 6 cannons (but only 3 are usable because I made a mistake by putting 3 of them on MC squad, while also put MC in front row. Initially I thought the chapter will only end if the entire MC squad is wiped out - turns out if MC die chapter will end even if his squad still alive so I can't risk using him and was too lazy to restart the chapter)

A few tips if you want to try: make as many fodder troops as you can. Make use of these fodder to soak the dmg from the cannons, enemy will prioritize low threat troops so it's pretty easy to trick them. Have your Calvary unit position next to where the cannons is spawned, then do a hit and run so your Calvary can land at least 2 hits before dying. Fire mage is the best to eliminate these cannon, and you only need to have 1 per squad. As long as you can quickly kill the cannons the rest are easy if you have a squad with 2-3 Sentinels in front + some defensive artifacts + healers to handle the rest.

Later in the game I obtained a legendary artifact called "Temporal Modulator", that will allow your squad to attack first when defending unless being ambushed. I think if you happen to get this before ch.12, you could build a full Warbow squad with this artifact and easily breeze though the chapter. Though I don't have the desire to replay again just to test it.
The issue I had with the warbow squad was that giving nearly every resource and opportunity to that one squad made it difficult to protect my MC from the 1/3 of the units that ignored my bows.

It still worked, and the warbows cut through everything like butter, but it did take plenty of reloads for the other squads to survive and kill what they needed to.
redpandersbear Jun 26, 2022 @ 5:34am 
It definitely takes a bit of luck and planning before chapter 12 but more tidbits to add to the responses above:

Try to full deploy all 12 unit slots if you can swing it. Low threat allies are really worthwhile for drawing fire and if you actually have those squads decked out to do decent damage (even if it is not great) they could get to the point of helping taking down the gunner units before drawing a bunch of fire which makes things roll a lot smoother.

Stick to the right side of the map. Less units spawn there and clearing that side out while the leftside units waste precious turns moving towards you is invaluable. A well built diana can and should solo the entire left side of the map before reinforcements spawn. Leave a bow unit (or even better, a cav) to help kill the archers on that side in a timely matter alongside diana blowing through all the units then quickly get her butt to the right side of the map asap before the reinforcements spawn. If you position properly, you will draw the left units to the right instead of them going for your bases (you may have to place a unit as bait around the chest area but just out of range of the cavs). This strat on top of the above with building fire mages and dragons (and assassins) help give you a good general way to beat the map.

Abuse the temple to revive units, it's on the right side where you should be, and taking the time to revive squads with mostly dead members gives you a LOT more wiggle room. It's basically neccesary on warlord unless you are very lucky or unrealistically good at the game

Rng. Good artifacts make this fight a lot easier like temporal modulator for taking out the wave of cavs and gunners, iblis signet really beefing up a squad so it can take more gunshots, and other various less rare ones like steelshatterer helping you get through sentinels all are very good. Get mages, look for artifacts for the chapter, and abuse your quicksave before the reinforcements spawn so you can depuzzle the chapter or deal with some rng. It's very doable on warlord but needs some forethought into tackling
TemjinGold Jun 26, 2022 @ 7:45am 
Here's my take from warlord. No save scumming, no required artifacts, etc. I did manage to buy 2 pyrocite and recruit a dragoon, turning all 3 into cannons, so I had 3 total squads of full cannons (Lysander's guns became cannons too). I also had around 9-10 guys who are solo decoy squads that I plan to deploy from the castle once the action starts. Abby also had 3 red dragons (use xp and cp books plus stat boosts to get them to promote) and a sentinel. Put the sentinel in the front covering 2 dragons, while the third dragon (Nibbler) covers Abby. Give Nibbler the "Bodyguard" book you get from the previous map (this is a guaranteed drop I think).

1) I put Diana and Raskuja plus Stefan on the left side. Turn 1, Diana just pushes straight down. My Diana has 2 Paladins, 2 healers (1 priestess, 1 templar as I was out of sunstones), and an ice mage in the back. Keep Raskuja and Stefan just out of enemy range because you want them to all pile into Diana.

On the right side, all my other units station. My war bow squad is on the right wall. This allows you to shoot Terenor's squad on turn 1. Abby and a generic Swordmaster squad block the entry. 2 of the cannon squads hide 2 squares behind the door blockers to prevent being attacked. Barnabas is by himself wearing Boots of Tyranny (this mostly lets me get the 2 boxes and the tent, if you don't have the boots, you just end up giving up 1 of those 3 is all).

2 archer squads (Narima and Jules for me) start on the middle wall. They're here to help with the fight on the left for a turn before abandoning the wall and making their way to the right side.

2) Turn 2, Raskuja and Stefan (I had both of these as hit squads, with swordmasters in the front, healer middle, and assassins or rogues in the back) help Diana clean up the rabble on the left side. The right side folks mop up the remaining units there. Barnabas runs towards boxes/tent now.


Now, the goal at this point is for as much of your army as possible to converge on the right side of the map before Casamir's army shows up. Once they show up, whack the 6 cannon squads (doesn't have to be full wipes, you just need to break at least 2 cannons from each as a single cannon is fairly harmless and the sentinels don't do much damage) and then as many of the gun squads as you can. Pour decoys out to body block the left 2 entrances in your inner castle area. After cleaning up the right hand side (you will lose some squads on their turn to what you left but if you make sure MC's army is NOT near the lowest threat, it won't get targeted), you want to position units on the bottom middle such that they will peel ~half of the remaining forces towards there. Priority is cannons because Lysander has the hardest time dealing with those.

I had Lysander set up with him and a healer in the back, 3 cannons middle, 2 sentinels and a spear on the front (would've done 3 sentinels but I only had 3 total and wanted one for Abby's squad of dragons). Note that I gave him some of my minus capacity items to make this happen. If you don't have those but have hulking pavise (-25% gunpowder damage which my brother had but I didn't) that can replace the healer. His squad also wasn't close to being wiped, so if you have neither artifact, can prob skip the healer still. At the point where you start drawing attention on the bottom, Lysander needs to make a run back to the castle. When the decoys run out, he's going to hold the castle while everyone else slowly mops up the remainder of the troops. It took me a few tries and when I got it, it was literally on the last turn I could (as turning over to 6 would end the map). I also only had half my squads left as the rest were strategic sacrifices to make the killing units (usually cannons) stand in certain squares for their killing blow.
Last edited by TemjinGold; Jun 26, 2022 @ 8:01am
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Date Posted: Jun 25, 2022 @ 10:00am
Posts: 53