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But that being said, it would be nice if winning an arena would yield a guaranteed arena token based on your performance. Get S-Rank you get you one for the next higher arena. Get B or A... you get one for the one you are in... get C or worse, you get one for the one a rank below.
There are some other things like Endurance mode in the works that will allow players to flex their might and brawl with the best army they can make!
I know this isn't fire emblem but I don't think breaking the game is an issue here. Everyone enjoys playing the game their own way and I think having the Devs add an "Unlimited Token" button in the settings would be welcome. If you don't want that option, simply disable it.
Devs who worry about balance can take away the gold or item rewards. All I really want is a place to prepare and train my troops before they engage in real battle.
This is all to say that "play your way" is often a good thing but a lot of people don't have a "way they prefer to play" when starting a new game and a system-in-place puts clear emphasis on a specific way to play... even if they weren't interested in it in the first place.
Not to mention that a "training" mode is on its way: Endurance Mode will (hopefully soon) make an appearance as a way to gain a couple rewards for stellar performance and allow troops behind the average of the army to catch up.
This sort of exists just before CH30 where the market infinitely refreshes. I don't have any arguments against it as a setting, really, other than how it could affect new player experiences. Maybe as an unlock for beating CH30?
If the game is balanced around the player being "level <X" in the final mission then you can simply set a level cap.
Giving Arena Tokens as Arena rewards simply would give the option to keep playing the game, without needing to restart from scratch, or a NG+ type of thing.
Depending on how the planned "replay missions" thing from the roadmap is working out, it might already be possible to keep leveling in the future by replaying already beat missions.
Having an option for unlimited arena, and giving tokens as rewards based on performance wouldn't necessarily make them unlimited, as you would still need to perform well to get a new token. A bit like the Arena Champion being invited back to defend the title, type of deal.
But ultimately it is more content for people to play. If someone wants to spend their days grinding the arena... so they have an advantage in the story missions... so what? Doesn't effect anyones game but theirs.
And being able to grind a few levels on some units, would also give you more flexibility in the early Chapters, as you could take your fresh units into the arena, to level them, before you take them to the field, thus giving you the option to train up an archer squad and try a new playstyle. Army size is limited.. and if the Devs are worried about overleveling then a level cap will work just fine.
Doesn't even need to be a hard cap... you can simply start making the exp required to the next level an exponential increase. That way most people will get stuck, say around level 50... and if you grind a lot you might get to 51 or 52... whose stat increases would still be within the margin for the RNG stat creation of units.
And even if someone grinds to level 100... spend 1000s of hours doing so... hey, more power to them.
You can always continue to grind, of course, but it's pretty slow going... we have a community member who has raised a large chunk of their army to level 65 that way but it took a LOT of arenas and spending the tomes on leveling other squads.
That said I feel my statement still stands... if it's accessible to a new player who doesn't know what to expect from the game they will be pressured into grinding simply by it being nearby. My hope is that the ideas pitched here will be captured/entertained by endurance mode and that the players seeking that grind will be pleased by its arrival.
So I think some kind of optional infinite grind system or some kind of infinite mode other people suggested in other threads doesn't have to be a bad thing.
If you have some basic knowledge about cheat engine then use it this game made from RPG Maker soo every time you search you have to calculate value with x2 then +1
Like... if you have 3 arena token search for 7 after using one and got 2 left then next search for 5 and so on minimum 3-4 arena token would easily let you cheat to get unlimited of them i guess
If you don't have cheat engine, download that first and learn the bare minimum on opening the exe of the game and tables.
Go to this site below and download the Symphonyofwarjustitems.ct
https://fearlessrevolution.com/viewtopic.php?f=4&t=20611&p=256789#p256789
In order to make the cheats work you have to be EXACTLY in the menu for the items you want unlimited of.
Example: Arena Tokens, you have to be in the arena menu for the engine to recognize the token count. YOU MUST HAVE 1 TOKEN FOR IT TO WORK. in the value, just type 199. After that, leave the menu, then open it again.
Enjoy
It still work when i just try it on last patch
https://imgur.com/a/vqZ5e8D
There no protection or nazi crap you spout this is just RPG VX game the value change around being stored the way they do is something rpg maker does