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Void psy
Force Psy
Shield
Blunt Weapon
Thought Leader
Modder
Body builder
Void Psy
Force Psy
Hacker
Dual ranged
Combo
Elementalist
Psykonics
I must admit that the combo build is one of the most retarded builds ever. With 2 ranged weapons with dual wield, I was alternating Wrath /Virus or Void ability. The 5 level buff gives you 80% dmg....5 combo points another 80%. Once you maxed both Psykers and combo, and you start getting hacker, the trolling begins. Fun compared to melee
This is one of those games where you have false feeling of making what you want, but there are just few builds which are viable with high survivability.
Thank you so much for this one, I´m already in level 6 and (so far) it´s like breeze.
Engineer (For Bots)
Space Pirate (For Bots)
Soldier (For grenades and missiles)
Pistoler (Specialize pistol [Crackshot and Fan the hammer] - Used a shield as well)
Security (Unlocking and collecting bobby traps that stun)
Rouge Modder (Modding gear)
*Loot Hunter (higher possible chance for more/better loot)
In addition, I used all the gear I could find that gave various summons.
Finished the game on Standard with this build.
*Loot hunter is not required - especially if you already have a good stash in you chest.
e.g.
Space Pirate : Rank 1 + Sealed Fate (Perk)
Loot Hunter : Rank 5 + Uncanny Luck + Big Loot Hunter
Get "Jablonskis Helmet" from one of the Bonus Contracts in Level 1. Start calling "Guards! Guards!" every 40 turns. Using Daring Maneuver on them to keep you "Tempt Fate" at 15. (+377 Loot find)
Every now and then BIg Loot Hunter will trigger, upping this to + 1100 loot find or some crazy number. Get all the good stuff on this level. Move on. Rinse & repeat.
Add
Gunslinger and later Pistolier to the mix, for instant shots and free attacks.
But "Daring Maneuver" is really your one trick pony here. IF there is more then 1 enemy just use "Gun Fu Master". It's a kill-all switch, basically.
It attacks 3 times (1 main, 2 off-hand) The second offhand has a 15% chance to hit for 434% extra damage. Combine that with a critical hit and "The black spot" (Space pirate skill) and that lets you dish out Damage in the 500s up to a few 1000s per round. The final boss still takes a while, though.
You can furhter increase that with crafting two nice uniq pistols togehter for more bullet damage.
Otherwise "Bullet Farmer" and "Acrobatics" are nice, for free ammo and the "panic button" jump back 2 squares in case things go sour. Most enemies don't live to see turn 2 in an encounter, though.