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Then there's just so much negative random events with too little positive between.
Two games in a row players have LOST back up positions. My SS w ALL infield/Outfield just loses the /outfield secondary....where he played occassionally. Next game a LF/RF loses RF.
Oh, and the consistent.....Player has developed grass allergies.....
...so each game you lose major abilities, take stat hits, lose loyalty...but you're supposed to develop by getting extremely lucky and hitting 10% player development lottery rolls.
EDIT: Okay this mode is absolute trash. One of my top RP just lost an entire pitch randomly during the season. Then I spent 900,000 to upgrade a pitcher skill...ended up getting 1 velocity, 1 acc (none of the 10-25% chance of course). Next game he loses 3 velocity in a random event.
.....and this is the final straw, one of my top 3 players just developed a skill randomly after a game. RBI Zero...and thats the 1 chemistry I didn't build around, so its negative level 3.
I quit this mode. Pure trash. I'll stick to single season drafts.
If this game didn't perfectly hit the old nostalgia feeling for SNES baseball (Nolan Ryan's/Roger Clemens games) I would have uninstalled.
It going to be easier to develop younger players with those benefits rather than bringing in a 30-something with an B rating hoping you can push it to A.
This is opposite of how this works in real-life. Players on good teams that get playing time tend to build STRONGER bonds, not worse ones.
This is what happens when you don't bother to include an import tool (make sure to provide a BS excuse as to why not, of course), but you make sure the DLC gets up ASAP for that extra nickel and diming.
Unlocking stadiums the old fashioned way? Dude, that's SO 1999, man!
This is what happens when your franchise gets EA'd.
Boy, I sure do love that they didn't bother to improve franchise mode or customization for that matter whatsoever but made sure to include jokes about players cutting the cheese as "loyalty events" or whatever.
Priorities, am I right?
Pump and dump, yet again. Sold their souls to the devil. Knew this was coming - we all did.
And we all knew they'd try to spin it as "this isn't a goodbye, honest!" before signing off to go mope about and prepare to hit up the unemployment line.
They have lost a fan and I will not be following to their next project after this quick cash in, for sure.
This, this so hard. My guys in their 20s rarely if ever lose stats or abilities. At around 34 the frequency of stat loss really picks up, and all but the best or luckiest players will have accumulated many debuffs by 40. Still, I've had success signing 40-41 year-olds when I need a role filled and I'm spending big elsewhere.
My most dominant rosters have been achieved by signing a strong corps of 19-23 year-olds, particularly when they are 'rookies' and don't have expensive traits / secondary positions yet. Between their natural development curve and spending big on player development, I've had rosters with more than one 99/99 hitter and all but one pitcher get an elite pitch.
It's not just about spending cash on player development, you need to spend wisely. I never give it to anyone over 30 because they're at risk; exceptions, of course, for PDs with 25%. That's the other thing, I just assume I won't get the 10% buffs (but never risk things like losing a key trait or pitch) and if I see a PD with low %s for the extras, I only pick it if I like the guaranteed stat increases, generally +3 / +4 to a core stat.
Younger players generally have better PDs, you get way more return spending on them.