Intravenous

Intravenous

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sрy  [developer] Jul 27, 2021 @ 2:28am
Feature Suggestions
If you've got something to suggest - feel free to do so here! Obviously this doesn't mean that I will implement every suggestion, but it's still good to see what the folks have in mind when it comes to the gameplay.
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Showing 226-240 of 241 comments
Advor Jun 22, 2023 @ 1:39pm 
Originally posted by bksz:
Hey,

as someone that plays with 3 monitors, nVidia surround enabled (simracing), and prefers not to turn it off to play this game only...

is there a way to fix my game resolution to 1920x1080, rather than having 5760x1080, or the 48:9 (or similar) aspect ratio forced on me?

Would be good to have it full screen, with the side monitors blacked out somehow (or something in that direction).

yes please, fun game and this would be a great enhancement

** update: I found if I disable nvidia surround, play the game on 1920x1080, then re-enable surround it works by putting the game on the center screen. A decent workaround.
Last edited by Advor; Jul 28, 2023 @ 7:10am
Bombingham Jul 28, 2023 @ 2:00am 
ROGUELIKE MODE! I think it would fit well. Procedurally generated maps, randomized enemies and loot, and of course, permadeath
Tony Abbott Jul 29, 2023 @ 9:21am 
I think the game could use some slowing down of its extra features, or some why to unlock components. The night vision goggles for example; they add a huge amount and I feel like they would benefit from a slower introduction.
Same with the various grenades, they could have been unlocked one at a time to give more breathing room to try them out. It makes sense why you get them (and it would make no sense to ex-filtrate with 1 grenade and get to take them on every mission forever) but some ramp would be good.
Vaudevillain Aug 26, 2023 @ 1:40am 
Couple of interesting ideas:

  • It would be cool if you could knock on doors to get the attention on patrolling goons
  • It would be cool if doors didn't automatically shut if bodies were in front of them

Operative phrase there is "it would be cool," because I don't know if it is cool. Could very well clash with your design ideologies, and that's fine.
Last edited by Vaudevillain; Aug 26, 2023 @ 1:40am
ung45 Oct 5, 2023 @ 7:46pm 
I'd appreciate it if you could come out on time attack mode before the intravenous 2 comes out.

· Free Mode - a mode that clears quickly regardless of whether caught or killed
· No Kill, Undiscovered Mode - a mode in which non-lethal weapons come out primarily, and when killed or discovered, game over (except stage missions that kill all enemy forces)

I hope it comes out like this much.
Chubby Chocobo Oct 6, 2023 @ 9:43pm 
Please put in the UI to indicate how many enemies are left in the map, especially for those going for the killer achievement, it's sad that people have to resort into guides just to see how many enemies they have to kill in the game and how hard it is to find the missing goons in the map. At least give us the "pain" of finding the goons on the map with an indicator that there are still some goons left that MAY or MAY not be killed.

Also for brevity, some missions display the objective on the UI without having to pause "Eg. neutralize your assailants" on one particular mission, why not display it on every map and let the user toggle it on the options if they want it hidden or not? It's a ridiculous design decision on the dev's part.
Stellar Mar 17, 2024 @ 5:48am 
Originally posted by Elemental_phoenix:
I am someone with a disability that makes it difficult to use mouse and keyboard, please add gamepad support so I can play this game

Did you find that the gamepad support now is adequate? I've had trouble firing the guns when using an Xbox controller- the button it's mapped to doesn't fire it, only the mouse does still. Gamepad works for everything else though.:dsfight:
sрy  [developer] Mar 17, 2024 @ 5:52am 
Originally posted by Stellar:
Originally posted by Elemental_phoenix:
I am someone with a disability that makes it difficult to use mouse and keyboard, please add gamepad support so I can play this game

Did you find that the gamepad support now is adequate? I've had trouble firing the guns when using an Xbox controller- the button it's mapped to doesn't fire it, only the mouse does still. Gamepad works for everything else though.:dsfight:
gaius baltar the space coomer
Tsuki Zero Jul 15, 2024 @ 8:08pm 
A few things to suggest:
* Auto-Reload as an option: If you bottom out your mag, have an auto reload kick in. Nearly every shooter out there does it, so why not?
* Remove Autosave limit: but also lock it to using one slot. Don't cut down our saves for saves you make automatically even in hideout! And yes, I saw that happening.
* Float-Point Zoom: Why must it be -2, -1, 0, 1 and 2? Why can't it be 175% or -0.5?
* Zoom Keys: Just allow us to zoom in and out with Numpad + and Numpad -. Simple enough?
* Have a dedicated Carry button button: We have one to finish off the guys, then why not one to carry them, instead of accidentally picking their dropped weapon?

PS: One more thing:
* Add a confirmation to the "Play Again". I've hit by accident THRICE by now.
Last edited by Tsuki Zero; Jul 16, 2024 @ 11:54am
Maxpowerammo Jul 30, 2024 @ 3:28am 
Some suggestions:
- Custom difficulty option for how much ammo you can carry, let me unleash my inner packrat and unload every gun and collect every ammo pack on the map.

- Use bandage to replenish medkit when partially depleted.

- Enemy reaction upon witnessing or receiving friendly fire. I saw a goon dump a mag down an alleyway straight into a group of his friends (I was nowhere near), killing and injuring several. They didn't seem to care at all. Depending on enemy expertise there could be different reactions.

- Some way to view which keys/keycards I am currently holding.
Jack_Spade Aug 10, 2024 @ 6:20pm 
Twin stick mode faces your character in the direction of movement unless you use the right stick to manually select a facing. This is ideal, especially with gamepad. But it also fixes the reticle at a specific distance, even when the left trigger is held for aiming. This makes it impossible to target things like lights when twin stick mode is enabled. Either the distance needs to be variable when the trigger is held, or those should be two separate options--one for fixed camera, one for twin stick controls.
Green Fern Nov 2, 2024 @ 11:04am 
It's November 3rd, so I think you can change game banner with Intravenous 2 announcement... It's on my profile showcase and it spoils the view a bit.
Last edited by Green Fern; Nov 2, 2024 @ 11:05am
Plutia Dec 4, 2024 @ 5:25pm 
Id hope for maybe, either widscreen support, or a way that its not zommed in. i cant even see the target on the tutorial because its zoomed in.
Jack_Spade Dec 21, 2024 @ 8:51am 
Twin stick mode disables aiming at long range, and it would be cool if we could play twin stick and still stretch out the laser for long shots. Maybe with change camera mode button?
TomDooley Jan 26 @ 10:22pm 
Originally posted by Plutia:
Id hope for maybe, either widscreen support, or a way that its not zommed in. i cant even see the target on the tutorial because its zoomed in.

Wait, 21:9 is not supported? The game runs in 3440x1440, so it's just broken all around?
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