Intravenous

Intravenous

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ласковый ушлёпок  [developer] Jul 26, 2021 @ 9:12am
Bug & Crash Reports
If you encounter a bug or a crash, report it here.

For bug reports:
try to describe everything in a step-by-step manner to the best of your ability. The more details you provide on how to reproduce the bug, the easier it is for me to understand it and fix it. Put the savefile that you encounter the bug on up for download as well, this will further aid me in fixing the bug.

For crashes:
same procedure like with bug reports, but post a screenshot of the crashlog or paste it with your message, this is crucial, since I need to know where it's coming from.

Additionally, put the savefile up for download somewhere, a hands-on will allow me to fix the crash much faster.
If you manage to record a video of you reproducing the bug/crash, then that will be even better as it will allow me to easily see exactly what lead up to it happening!

The savegame files are usually stored in:
C:/Users/<username>/AppData/Roaming/intravenous/savegames

The crashlogs are also saved to your disk.
They can be found in:
C:/Users/<username>/AppData/Roaming/intravenous/crashlogs/
Last edited by ласковый ушлёпок; Aug 2, 2021 @ 6:41am
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Showing 1-15 of 507 comments
JFAexe Jul 26, 2021 @ 12:28pm 
So, uh I could not record the bug, but it appeared when I opened the door and killed dude that was ♥♥♥♥♥♥♥♥

Error 40386:1152: attempt to call method 'setAlways' (a nil value) Traceback 13105:182: in function 'handler' 40386:1152: in function 'onLampBusted' 23731:627: in function 'breakLamp' 23731:554: in function 'onHitBullet' 17847:520: in function '_onHitBullet' 17847:546: in function 'onHitSurface' 17847:438: in function 'update' 67433:2271: in function 'runBulletLogic' 1692:47: in function 'update' 1178:46: in function 'updateStates' 13105:432: in function 'update' 13105:125: in function <13105:82> [C]: in function 'xpcall' [C]: in function 'xpcall'

Thanks for fix, Chad
Last edited by JFAexe; Jul 26, 2021 @ 12:54pm
ласковый ушлёпок  [developer] Jul 26, 2021 @ 12:29pm 
nice, will fix right away, thank you
edit: fixed, will upload an update now!
edit 2: update uploaded!
Last edited by ласковый ушлёпок; Jul 26, 2021 @ 12:42pm
Thetombomb Jul 26, 2021 @ 2:13pm 
4k support doesn't seem to work. It extends outside of my 4k monitor boundaries. And fullscreen forces a lesser resolution.
Last edited by Thetombomb; Jul 26, 2021 @ 2:13pm
ласковый ушлёпок  [developer] Jul 26, 2021 @ 2:14pm 
Originally posted by Thetombomb:
4k support doesn't seem to work. It extends outside of my 4k monitor boundaries. And fullscreen forces a lesser resolution.

please refer to this thread: https://steamcommunity.com/app/1486630/discussions/0/5767400709487819739/
Last edited by ласковый ушлёпок; Jul 26, 2021 @ 2:15pm
Thetombomb Jul 26, 2021 @ 2:19pm 
Originally posted by sрy:
Originally posted by Thetombomb:
4k support doesn't seem to work. It extends outside of my 4k monitor boundaries. And fullscreen forces a lesser resolution.

please refer to this thread: https://steamcommunity.com/app/1486630/discussions/0/5767400709487819739/

Perfect! 4k is now displayed as 'Native'.

Thank you!
ласковый ушлёпок  [developer] Jul 26, 2021 @ 2:19pm 
great to hear this helped!
RedMex#60 Jul 26, 2021 @ 3:58pm 
hi, the game does not start for me.
I click on play button in steam library and it does not load anything.
no error message
RedMex#60 Jul 26, 2021 @ 4:17pm 
Originally posted by RedMex:
hi, the game does not start for me.
I click on play button in steam library and it does not load anything.
no error message

was able to fix it.
I tried launching the game .exe from the directory and got this error message:
"vcruntime140_1.dll is missing"

so I just downloaded the latest update from Visual C++ here:
https://support.microsoft.com/en-us/topic/the-latest-supported-visual-c-downloads-2647da03-1eea-4433-9aff-95f26a218cc0
czech Jul 26, 2021 @ 6:24pm 
I cant seem to play in fullscreen while in 1920x1080 resolution
Jay Jul 26, 2021 @ 9:12pm 
In the first level, when the text prompt to leave the area is supposed to come up, it won't appear if I am holding a bottle. As soon as I dropped it, it played. I'm not sure if this is a bug or not
ласковый ушлёпок  [developer] Jul 26, 2021 @ 10:27pm 
Originally posted by Jet:
In the first level, when the text prompt to leave the area is supposed to come up, it won't appear if I am holding a bottle. As soon as I dropped it, it played. I'm not sure if this is a bug or not

That is very interesting, I'l look into it - thank you!
king poogie Jul 26, 2021 @ 11:16pm 
Just killed the shopkeeper, ran north through a hallway and into a vent. Emerged from event, started shooting a silenced pistol at a guard, and this error popped up.

Error

11952:66: attempt to compare nil with number


Traceback

13105:182: in function 'handler'
11952:66: in function 'method'
26805:813: in function '_executeLimited'
26805:858: in function 'executeLimited'
11952:104: in function 'attemptRequestFollow'
21140:258: in function 'update'
142124:4096: in function 'finishUpdate'
93708:2937: in function 'finishNPCLogic'
1692:43: in function 'update'
1178:46: in function 'updateStates'
13105:432: in function 'update'
13105:125: in function <13105:82>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
ласковый ушлёпок  [developer] Jul 26, 2021 @ 11:34pm 
Originally posted by king poogie:
Just killed the shopkeeper, ran north through a hallway and into a vent. Emerged from event, started shooting a silenced pistol at a guard, and this error popped up.

Error

11952:66: attempt to compare nil with number


Traceback

13105:182: in function 'handler'
11952:66: in function 'method'
26805:813: in function '_executeLimited'
26805:858: in function 'executeLimited'
11952:104: in function 'attemptRequestFollow'
21140:258: in function 'update'
142124:4096: in function 'finishUpdate'
93708:2937: in function 'finishNPCLogic'
1692:43: in function 'update'
1178:46: in function 'updateStates'
13105:432: in function 'update'
13105:125: in function <13105:82>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
thanks, I'll look into it!
edit: applied a fix and uploaded a build, please let me know if the issue occurs again!
Last edited by ласковый ушлёпок; Jul 26, 2021 @ 11:44pm
Venuz Jul 27, 2021 @ 12:23am 
Being able to execute an enemy using a knife after having thrown it.

I found this out throw the following encounter;
I come up behind two enemies that are beside each other, enemy 'A' and 'B'. When in execute range of 'A', I throw the knife at enemy 'B', and then straight away execute enemy 'A'. Obviously 'E' to choke works, but 'Q' also works, even though the knife as just been thrown.
ласковый ушлёпок  [developer] Jul 27, 2021 @ 12:25am 
Originally posted by Venuz:
Being able to execute an enemy using a knife after having thrown it.

I found this out throw the following encounter;
I come up behind two enemies that are beside each other, enemy 'A' and 'B'. When in execute range of 'A', I throw the knife at enemy 'B', and then straight away execute enemy 'A'. Obviously 'E' to choke works, but 'Q' also works, even though the knife as just been thrown.

nice find, thanks!
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