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1. The mobile app: It is worth noting that VRoid also has a mobile counterpart, which is less of a modelling program and more of a dress up type application. In the application, some of the outfits cost real money. In addition, up until very recently, models could not be downloaded from the mobile version. Even though they are downloadable now, they have a lot more restrictions due to Pixiv owning all of the hair and clothes presets from the app (you can't even publicly redistribute anything made in it). If you are making a model using the computer version, you don't have to worry about any of these restrictions and can do whatever you want with your models, which is why I consider the mobile version to be vastly inferior.
2. The Booth: Pixiv seems to own the Booth website, a website where a lot of people sell different models and textures for VRoid, and a lot of people do buy them. It's likely to assume that Pixiv is taking a cut of sales made on this website.
3. Brand deals: I've noticed that they also sometimes market certain clothes using the VRoid avatars (apparently Levi's even had a brand deal with them)
I'd like to imagine that the Booth is one of the major money makers here, so in a way it's almost like the community helps keep it going. Pixiv is also a large Japanese art website that already makes cash, so that might have something to do with it?
Blender is open source program supported by a non-profit organization. AFAIK Vroid is not open source and pixiv is a for-profit company. That's why I was suspicious.
besides running on a potato, the source engine is free to use as well
Yeah, as the poster above me mentioned, UE has a pretty clear monetization method. The reason I asked about Vroid is because I'm not sure how they profit off it.