VRoid Studio

VRoid Studio

User J 7 Thg01, 2021 @ 11:02am
Vroid models to Garry's mod is that doable?
So, I've tried it, but in order to do it you have to remove the vroid skeleton and mount it to the valve biped skeleton ( in gmod, this skeleton is needed to implement animations etc..) Of course the vroid mesh becomes unstable once its skeleton is removed (it basically falls apart, even if you merge all the meshes into one.) Apparently, a small portion of vroid's user base wants to find a way to do this, since I've found posts both in the gmod steam discussions, and on reddit about this. Nevertheless, no one seems to know how to do this. So, I decided to post the topic here with hope that maybe vroid's developers and anyone else who's interested could leave a solid answer to this question. Everywhere else, it seems, the topic ends up being buried and forgotten among other posts.
Lần sửa cuối bởi User J; 7 Thg01, 2021 @ 11:10am
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Jackalope_908 7 Thg01, 2021 @ 11:19am 
There's a fair chance there's copyright issues involved somewhere along the line, so don't be surprised if the VRoid people can't, or seemingly won't, help you. It's probably not because they don't want to, but because the company's lawyers have said that they were flat out not allowed to.

Or maybe not. I'm just putting the thought out there in case it does happen, so it wouldn't be a surprise.
WOW, I did not think that at least somewhere I will find information about this, I really hope that you will make some instructions and so on, if possible!
User J 8 Thg01, 2021 @ 9:13am 
Nguyên văn bởi Jackalope_908:
There's a fair chance there's copyright issues involved somewhere along the line, so don't be surprised if the VRoid people can't, or seemingly won't, help you. It's probably not because they don't want to, but because the company's lawyers have said that they were flat out not allowed to.

Or maybe not. I'm just putting the thought out there in case it does happen, so it wouldn't be a surprise.

Meh, I somehow doubt it'd be a copyright issue, vroid would own the assets to the mesh, and thus, would not be in any position of getting sued, not to mention valve, released garry's mod to allow people to insert mods into it, in other words there'd only be a problem if vroid reverse engineered valve assets into the model, or vice versa. vroid COULD, make a big stink about inserting their assets into gmod. In any case, I'm thinking the unstable mesh problem is likely due to the fact vroid uses sliders in order to adjust variables in the mesh, but that's the question that remains unanswered. I don't expect vroid studio to create any "rig" for it because they never intended the model to be used in the source engine, but if there's a workaround or "loophole" to make it work, I'd like to know about it. It may be a simple clerical error on my part, which could be causing said problem, if it is, that'd solve the riddle that perplexes me.
Lần sửa cuối bởi User J; 8 Thg01, 2021 @ 9:27am
User J 8 Thg01, 2021 @ 2:48pm 
I will post what a found out by fiddling with the avatar model in blender here for anyone new to 3d modeling who's wants to attempt rigging it to a new skeleton. Although the arms and legs are included in a layer called body, limb's vertices are NOT connected to the torso, this can be fixed by eliminating "double vertices" using a 3d modeling program. I used belnder, so I selected the mesh in object mode, in this case the body, and entered "edit mode" from here I went into the mesh tab, clean up, and finally selected "merge by distance." this is the way you do it, version 2.9, in previous versions this function was marked as "remove doubles." Nevertheless, the fingernails, toenails did not attach to hands properly, so its probably easiest to just delete them or, if possible, separate them from the body and place them in a different layer, if whatever modeling program you have allows you to do so. I did this using the vroid base mesh only, no clothing mounted on the mesh BTW.
WarPigeon 13 Thg01, 2021 @ 9:03pm 
Nguyên văn bởi Jackalope_908:
There's a fair chance there's copyright issues involved somewhere along the line, so don't be surprised if the VRoid people can't, or seemingly won't, help you. It's probably not because they don't want to, but because the company's lawyers have said that they were flat out not allowed to.

Or maybe not. I'm just putting the thought out there in case it does happen, so it wouldn't be a surprise.

Any links to this statement? I can't find any license info about this software.



Nguyên văn bởi Whitestork:
Nguyên văn bởi Jackalope_908:
There's a fair chance there's copyright issues involved somewhere along the line, so don't be surprised if the VRoid people can't, or seemingly won't, help you. It's probably not because they don't want to, but because the company's lawyers have said that they were flat out not allowed to.

Or maybe not. I'm just putting the thought out there in case it does happen, so it wouldn't be a surprise.

Meh, I somehow doubt it'd be a copyright issue, vroid would own the assets to the mesh, and thus, would not be in any position of getting sued, not to mention valve, released garry's mod to allow people to insert mods into it,

The devs still own the copyright to the mesh though, and Japanese companies tend to be pretty stingy when it comes to copyright.

Thanks for posting what you discovered, though! I've been looking for this info, too.
RLS0812 14 Thg01, 2021 @ 3:31pm 
Program exports .VRM ... it's a pain in the tail to convert to a more usable format .
User J 15 Thg01, 2021 @ 10:18am 
Nguyên văn bởi RLS0812:
Program exports .VRM ... it's a pain in the tail to convert to a more usable format .

just use the vrm addon in blender to import it, then save it as whatever file format you want, or you can export it as a .smd file using the source tools addon.

here's a link for the .vrm importer addon for blender 2.8/2.9:
https://github.com/saturday06/VRM_IMPORTER_for_Blender

and here's the link for the source tools addon:
http://steamreview.org/BlenderSourceTools/

For anyone who's wondering, you have to install these addons after installing blender, there's enough videos around the net to explain that part. And since this stuff is free, its the cheapest and likely easiest option to use.

I should also note, that I was able to get a vroid model working in gmod, however, the model textures, after converting them into .vtfs and creating .vmt files, don't seem to register in game, I double checked all the code in the .vmt files, and the qc file for any error, everything looks okay, but the vroid textures don't appear to load with the player model, and gmod reports no errors with loading the textures up while in game.

In any case, I found that separating the model into more pieces makes it easier to rig. What I did in belnder is first separate the body and head into "loose parts" then I joined the face mesh, excluding eyeslashes, eyeline, eybrows etc. to the body. I left the fingernails separate and then used the merge by distance option I spoke of in an earlier post to eliminate void spaces in the body and face mesh. For whatever reason, the model seems to interact with the skeleton and weights. I should also not that I used the merge by distance option on the hair layer as well.
Lần sửa cuối bởi User J; 15 Thg01, 2021 @ 10:36am
Guigoso 10 Thg07, 2022 @ 2:39pm 
I've been having the same problem, the model seems to distort, the bodyparts are in the correct place, but the model seems twisted and shrunken.
Nguyên văn bởi Jackalope_908:
There's a fair chance there's copyright issues involved somewhere along the line, so don't be surprised if the VRoid people can't, or seemingly won't, help you. It's probably not because they don't want to, but because the company's lawyers have said that they were flat out not allowed to.

Or maybe not. I'm just putting the thought out there in case it does happen, so it wouldn't be a surprise.
There are no copyright considerations to using an original Vroid model in Garry's Mod, and even if there were, Garry's Mod servers are 80% copyrighted material anyway and no one would care.
Soampbar 2 Thg12, 2023 @ 1:40pm 
It is doable! Seeing this thread as one of the reasons, I made a guide on how to do it
https://steamcommunity.com/sharedfiles/filedetails/?id=3079067248
(yes i am totally self-promoting but it's good info I swear)
Lần sửa cuối bởi Soampbar; 2 Thg12, 2023 @ 1:42pm
Sasheen_Sushi 11 Thg08, 2024 @ 8:45am 
Nguyên văn bởi Soampbar:
It is doable! Seeing this thread as one of the reasons, I made a guide on how to do it
https://steamcommunity.com/sharedfiles/filedetails/?id=3079067248
(yes i am totally self-promoting but it's good info I swear)
i mean if it work it work sadly cant test it i cant afford buying gmod (says me with all the paid games i have LOL)
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