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Or maybe not. I'm just putting the thought out there in case it does happen, so it wouldn't be a surprise.
Meh, I somehow doubt it'd be a copyright issue, vroid would own the assets to the mesh, and thus, would not be in any position of getting sued, not to mention valve, released garry's mod to allow people to insert mods into it, in other words there'd only be a problem if vroid reverse engineered valve assets into the model, or vice versa. vroid COULD, make a big stink about inserting their assets into gmod. In any case, I'm thinking the unstable mesh problem is likely due to the fact vroid uses sliders in order to adjust variables in the mesh, but that's the question that remains unanswered. I don't expect vroid studio to create any "rig" for it because they never intended the model to be used in the source engine, but if there's a workaround or "loophole" to make it work, I'd like to know about it. It may be a simple clerical error on my part, which could be causing said problem, if it is, that'd solve the riddle that perplexes me.
Any links to this statement? I can't find any license info about this software.
The devs still own the copyright to the mesh though, and Japanese companies tend to be pretty stingy when it comes to copyright.
Thanks for posting what you discovered, though! I've been looking for this info, too.
just use the vrm addon in blender to import it, then save it as whatever file format you want, or you can export it as a .smd file using the source tools addon.
here's a link for the .vrm importer addon for blender 2.8/2.9:
https://github.com/saturday06/VRM_IMPORTER_for_Blender
and here's the link for the source tools addon:
http://steamreview.org/BlenderSourceTools/
For anyone who's wondering, you have to install these addons after installing blender, there's enough videos around the net to explain that part. And since this stuff is free, its the cheapest and likely easiest option to use.
I should also note, that I was able to get a vroid model working in gmod, however, the model textures, after converting them into .vtfs and creating .vmt files, don't seem to register in game, I double checked all the code in the .vmt files, and the qc file for any error, everything looks okay, but the vroid textures don't appear to load with the player model, and gmod reports no errors with loading the textures up while in game.
In any case, I found that separating the model into more pieces makes it easier to rig. What I did in belnder is first separate the body and head into "loose parts" then I joined the face mesh, excluding eyeslashes, eyeline, eybrows etc. to the body. I left the fingernails separate and then used the merge by distance option I spoke of in an earlier post to eliminate void spaces in the body and face mesh. For whatever reason, the model seems to interact with the skeleton and weights. I should also not that I used the merge by distance option on the hair layer as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=3079067248
(yes i am totally self-promoting but it's good info I swear)