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The game is freshly released. So no idea without enough information. Best to start with a DxDiag report ~
Whenever I read such, though, it reminds me of the Xbox gamepass issue which caused regular stutterings with Denuvo games. It was weird, but it was limited to Xbox gamepass users and the issue was resolved the moment related Xbox softwares were removed.
Welcome to Denuvo and why no one likes it lol.
Would you be able to share our diagnostic file, player log file, and PC specs with us so we can investigate this issue? You can follow the step-by-step bug report instructions on our Games2gether platform:
https://community.amplitude-studios.com/amplitude-studios/endless-dungeon/bugs
Thank you for this precision!
Anyway, I decided it makes the game unplayable for me as well. Hoping a gmae patch, server update, or driver update fixes it soon.
Are you using a fixed or dynamic frame rate?
I was able to solve my problem by turning vsync off. (Framerate capped at 120, though I didn't try other values yet.) Someone mentioned a driver rollback fix, so regarding that I am using the latest nvidia drivers on a 3080ti.
My monitor is a 240Hz gsync monitor, so I wonder if the high frame rate or gsync+vsync was an issue. I don't usually run into problems like this. Only other issue in the past I can think of is trying to play Outer Wilds at more than 60Hz and needing to change the simulation tick rate in an ascii config file. But that was a game logic thing, not a graphics drawing issue.
Good luck!
In doubt one can always set up a FPS cap globally with the graphics card software or specifically for the game. That fixes it with most games alongside running it in windowed mode and using the freeware Borderless Gaming.
Thanks for this tip, turning off V-sync fixed it for me as well. Cheers!