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"In solo, it’s tougher. You can leave the AI crewmates in set locations to defend key areas, and switch back and forth at will, but they won’t think as tactically as another human. That said, the AI is fantastic, using specials and Ultimates, switching weapons, repairing damaged turrets, but never leaving the hill you gave them to die on unless you call them back. And it’s all done with the push of a bumper."
solo remains compelling. You can leave individuals to defend a particular spot, or summon them to follow your lead, and also switch to control any one directly. When left to their own devices, your pals don't merely stand in place, but work the room, prioritising their targets intelligently and avoiding damage unless swamped.
Press Start
Thankfully the in-game AI is perfectly capable for solo players, though I imagine that replacing them with some friends or random internet strangers will be an absolute blast. There also looks to be an ability to purchase some different skins for the selectable characters, however I also didn’t engage with that during my review period.
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So OKAY, should be doable solo. Can't wait.
"So aye. Like any stew, there's a lot piled in. But the principle ingredients are filling and simple. Endless Dungeon's core design, if we want to break it right down, is made of the following stuffs: turret, door, nest, money. There is nothing in these elements, or even in the "verbs" of the game, to make it unique. Hundreds of games use the same ingredients, even aim for the same taste (lighthearted Aliens). But Amplitude's recipe here, their choice of spices, results in a uniquely pleasing dish. They sprinkle the turrets, they keep the nests chunky, they bake the money into the doors. (God, I'm hungry.) The result is an absolutely stacked dish that roguelike-likers will be very happy to gorge on."
https://www.rockpapershotgun.com/endless-dungeon-review