ENDLESS™ Dungeon

ENDLESS™ Dungeon

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No Face Nov 21, 2023 @ 9:27pm
Turn-based or real-time spawns?
I've played the game for a couple of hours and I love everything about it except for one thing. And that one thing makes it really hard for me to play.

Maybe I'm misunderstanding things, but it seems like enemies can spawn at any time, not just when I open doors. This means while I'm wrestling with a menu to build a turret or trying to decide if a weapon is worth picking up a spawn can happen and completely wreck my ability to think and be strategic.

Most games in this genre, everything from Hades to Slay the Spire, allow turn-based decision-making,, when it comes to permanent builds, even games (like this one) that offer real-time combat.

Am I misunderstanding something about how the spawning system works? Is there some option to make the game not spawn enemies spawn only when doors are opened? If no, can this be considered? It's basically preventing me from playing the game as it's just resulting in frustration. I know some people will "git good" me, but I really think putting "being thoughtful" on a timer makes the game much less satisfying.
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MrIncognito Nov 21, 2023 @ 9:36pm 
After a wave you are "safe" to take as long as you want to do whatever you want, until you manually trigger a wave or open another door.

Essentially... waves are still triggered by doors, you just have several minutes of grace period in which you can open additional doors when you're ready.
Daarkarr0w  [developer] Nov 22, 2023 @ 3:22am 
Originally posted by MrIncognito:
After a wave you are "safe" to take as long as you want to do whatever you want, until you manually trigger a wave or open another door.

Essentially... waves are still triggered by doors, you just have several minutes of grace period in which you can open additional doors when you're ready.
Correct! Thanks for the explanation.
No Face Feb 1, 2024 @ 1:35pm 
Originally posted by Daarkarr0w:
Originally posted by MrIncognito:
After a wave you are "safe" to take as long as you want to do whatever you want, until you manually trigger a wave or open another door.

Essentially... waves are still triggered by doors, you just have several minutes of grace period in which you can open additional doors when you're ready.
Correct! Thanks for the explanation.

Thanks to both of you for confirming.

I'm thought I was attacked while reading turret descriptions and trying to decide what to build (which I was doing between waves, not during a wave), but maybe there were enemies that I hadn't cleared from a previous wave or something?
Last edited by No Face; Feb 1, 2024 @ 1:38pm
Originally posted by No Face:
Originally posted by Daarkarr0w:
Correct! Thanks for the explanation.

Thanks to both of you for confirming.

I'm thought I was attacked while reading turret descriptions and trying to decide what to build (which I was doing between waves, not during a wave), but maybe there were enemies that I hadn't cleared from a previous wave or something?

What you described can be the result of one of three things: Like you said you may not have completed the previous wave, if you opened the door to a spawner anything residing there may have come after you, or if you opened any doors after the previous wave another wave could have started. I can't know exactly which it was in your case without more context.

The only completely safe time to read descriptions, pick upgrades, build turrets, go to the bathroom, eat a sandwich, or whatever else you might need, is when the danger indicator by your mini-map reads "Safe". If it says "Danger", you need to be prepared for the next wave (or you can pause in solo play).
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