Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In regular tower defense games, where the objective is to "build up and turtle", I usually get bored very soon because there's no exploration of unknown territory (like new rooms in Endless Dungeon), just repeating waves of enemies and occasionally new towers to build. That doesn't give me the sense of discovery I'm usually after.
I agree that more variety in turret types would be nice. Currently there aren't many useful synergies, and I'd like having more. I would have liked a meta-progression of different types of damage, defense, and support towers, out of which you could then select a group to be researchable during the run.
But generally it sounds a bit like you were looking more for a traditional tower defense game, which Endless Dungeon was never meant to be. If so, then it's understandable that you seem lukewarm on it. On the other hand, for people like me (who don't usually like tower defense games, but appreciate the mechanic when used in game that also brings other mechanics like action, exploration, and resource management to the table), I think it's a great fit. Different strokes for different folks?