Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It seems they haven't fixed the audio balance issue.
I just noticed this. The barks / voice lines seem really quiet.
I've created a bug report on our platform, if you have a Games2gether account or are willing to create one, don't hesitate to upvote it to let our QA know that you're experiencing it too or to add a comment with more info, it will help this get prioritized by our team:
https://community.amplitude-studios.com/amplitude-studios/endless-dungeon/bugs/57
It is just the weapons (just charged ones?), or you have this feeling in other areas.
On this update I think the team improved a bit the mix in general
Can't really say I only played the beta. Been waiting for some stuff to get addressed before I purchase. Has any audio been touched at all since then?
My overall impression is that the weapons sounded very underwhelming and that directly impacts the overall experience. In a game where shooting is kind of the main dish that's painfull.