Demeo
Changed spawn behaviour?
Hey there,
I played the game a few years before and would like to revisit it - even if there doesn't seem to be new content. But could someone tell me if there are still endless spawns of enemies inside the fog-of-war?
It's okay to get some pressure (I played L4D2 a lot) but it allways felt a bit off to me that the enemies (like in L4D2 - which is much older) spawned in every corner. Especially when I was in a room a few moments before and there is no hidden passage - they spawn "out of thin air".

In the past this ruined the immersion to me a bit. Would be great if the spawn system got some more "intelligence" to break immersion less. :)
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Stuka Apr 16 @ 9:03pm 
The spawning is quite foreseeable. Sometimes right behind you in an area you just checked. But its fair once you accept it, i think is good.
So no changes? I can life with it, just would have enjoyed it more if (as example) there would have been one invisible spawner in each room which get deactivated when entered and walked X tiles.
Thank you very much for the response! :)
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