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At this point, our group is working with the House Rules Modders (swell folks) to make the variants interesting. We've beaten all the std mods (including Legendary).
My point, it is possible to win.
Use your strengths, avoid splitting up (except the assassin, of course), and use your repeating cards every turn.
Swords Up!!
Some people find the game frustrating and borderline unplayable (fun wise, not bug wise), while others think it's to easy.
Personally, my party agrees with you. Last time we played, the second room we entered pretty much chain agroed the entire floor. By the time we died there were about 15 active mobs, and those were just the ones we didn't kill!
I've suggested they add options to adjust the difficulty, but it never seems to get any traction.
The ability to turn off mob respawns
A setting that adjusts how easy new mobs agro.
Monster density as well as overall difficulty.
Bear in mind these settings could be used both ways.
Increase mob respawns
set it so that one small mistake will bring the entire level down on you.
etc.
In short, it would be a win / win as you could adjust the options to suit your personal play-style and skill level.
Please look up the Demeo Mod House Rules.
Your every request has been met. Wait, except increasing the mob size. He's still working on that one.
I have played every variation he has created and critiqued a few and made some of my own.
Replay of Demeo is now increased dramatically.
The discord channel has a lot of chatter on how to use the mod to make your own dreams come to life.
It's a must have for any PC Demeo player.
:)
However something like this would be a huge benefit to the base game without having to fiddle with mods.