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1. The higher you buying the higher the bonus is
2. in your tier 4 research you got multiple cards bonus and that again got an influence of the bonus you receive
Notice how they had 43.84k% (3 cards) and 44.34k% (1 card) with exactly 500% difference. Which means that base value was 43.34k%, one card got two doubles for an extra 1000% and three cards got one double for 500%. Where did the base 43.34k% came from I have no idea. My godly cards now have 46-48k%, so maybe they were at 43.34k% average before I got Immortal cards. Maybe this % is applied as default value for the new tier. But I don't remember this happening to previous tiers, I think they all started at 0%.
Yep. This was intended to ensure Immortals are evenly matched with your Godly monsters as soon as you unlock them.
i dont think it makes a difference which tower you use, just take the ones you play best with.
And the octaphyre is the best main fire tower imo (bcuz of his active skill), sure you could change the green one for a higher tier or lower tier (the green legendary for example bcuz he has a good passive skill too) but that means you have to purchase 2 types of packs and i dont do this, i purchase the mythic packs only (have 67% on them for mythic).
Master Deck: 160% to Mythic, 160% to Celestial, costs 70. Which makes it 2.28 per essence.
Grand Master Deck: 320% to Celestial, 400% to Godly, costs 125. Which makes it 2.56 and 3.2 per essence.
Eternal Deck: 500% to Godly, 500% to Immortal, costs 250. Which makes it 2 per essence.
So even if you decide not to switch to Immortal for some reason, using Grand Master Deck with Godly monsters will be better long term.
Initially I also used Octopyre but switched to godly Lord Firefly rather quickly because its passive is better (10% to all instead of just fire monsters) so it was more useful long term. Now I got Lord Firefly to 1 ascension and because I planned to use it later only because of his passive spent all AP on Increase damage of fire monsters by 350%. Now I got immortal Blazed Duck which has almost the same active skill as Octopyre and selfish passive (+damage for each fire monster). Switched to it immediately and I am currently almost back at the same point as before the switch just after two days. I expected that I will have to stay on Lord Firefly for quite some time before multi-card bonus catches up (if it ever does that) but because it was transfered the switch was not that painful, although now I have 69.5% for Godly and 30.5% for Immortal and it makes bonus for godly progress faster.
i didnt even noticed that the card boni per card rises with rarity....meh. thx for info.
i think i will use octo till i get to wave 1,5k and the completely switch to lord firefly and the green godly tower i think.
Immortal fire for 3x damage in 4m radius and burn and 20% damage per fire tower passive (main tower).
Immortal earth for 3x damage and stun (potential 3rd main tower)
Godly fire for 10% speed to everyone passive skill.
Godly water for 8x damage, 33% slowdown active skill and 25% damage to everyone passive skill (2nd main tower).
Godly earth for 25% crit damage to everyone passive skill (basically another 25% damage).
Celestial fire for 15% speed to fire towers in range passive skill.
Mythic air for 3s confusion active skill.
+3 unique towers.
and im kinda stuck on 1,2k since days. maybe bcuz im focusing on getting crit chance higher and upgrading the skills i use instead of buying the cardpacks. maybe focus on getting crit chance and cards is better tho.....
Critical chance does not matter much. With very high critical damage increasing critical chance from 50% to 100% increases damage only by 50%. And you need to invest a lot to do that. There are easier ways to increase damage by 50% and more at that stage. Increasing critical chance from 100% to 150% increases damage by 100% but the sources of critical chance at that point are so costly that it is also not worth it until you already exploited most other sources of damage increase.
For example, 100 gems per 1% crit chance or 100 gems per 25% crit damage:
1. buying 1st level of 25% crit damage gives 25% damage increase as those bonuses are multiplicative,
2. buying 25th level of 25% crit damage gives 3% increase in damage,
3. buying even the 1st level of crit chance gives at most 2% increase in damage output if you have exactly 50% crit chance (or 100% crit chance because it jumps back up at that point) from other sources already and gives less if you move further away from those two points. It gives more if you have less than 50% but there are many cheap ways to get crit chance that high (10% from artifacts, 15% from relics, 12.5% from attributes, 10% from tech tree, few more points from tournaments without investing too much hard-to-get currency in it) .
I only buy one highest 100xPack per day to get 21 gems from daily achievement but its cost increased to 25k now. Still have some essence left to upgrade exotics, spells, research, except there is almost nothing to upgrade there now which will significantly increase the bonuses just 1-2% increases in research and significant increases on exotics that cost too much.