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For other people it is voice chat, that makes them socially awkard or anxious. It would make those stop playing the game.
Also, there'd be a lot of work needed for a voicechat function, that'd need to be maintained and fixed whenever it breaks.
Also, what about people without mics? This game basically runs on a potatoe computer, so I am not too sure how that'd work out.
If it would be too hard to implement it into the engine itself Mumble always had ways to code voice chat into games so maybe that is a possibility.
Well it depends on how the voice chat is implemented right. If people are louder closer to you and less loud further then you could realistically hear people next to you in a bar but not everyone in the bar at the same volume. Also the bar is kind of supposed to be a bit chaotic and people could stop someone from making too much noise with in game actions.
Text chat is super important, as this is a text-based game. Not to mention it opens the floodgates for bad faith actors to come into proximity chat and then start screeching all sorts of inane profanities because loud+obnoxious=funny, so you can blame the small but vocal minority of individuals who take it upon themselves to ruin any given experience for someone at any given point in time.
If you want to do voiceovers in a roleplay setting try VR Chat or something. People eat that stuff up there.
Imagine all the noise a clown with several instruments makes already, then multiply that by everyone screaming at once.
Oh and also screaming in proximity chat, because there's literally already a dedicated scream button.