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Open hand strikes knock the opponent away more, but do the same damage. So if you want to move the opponent, use open palm, but if you want to stay a bit closer use fists. Finger jabs have the least knockback.
But yes, some characters have perks that give boosts to certain hand types.
Damage/knockback is also affected by how cleanly the strike hits as well as speed. If you go to the practice room and select free practice, you can experiment with different hits and see the damage while the opponent stands still
Thank you, and thanks for that thorough review :)
I'm confused because it's not exactly hard to hit the enemies in the head. It just feels wrong and isn't always the key to winning the fight. Though I suppose it's fair considering this is a kung fu game and things like White Abbot exists. It just feels weird to land a head punch/jab but you're the one who gets crippled from whatever they did to your chest.
I guess what I'd like to know is... what exactly does high level combat look like? I browsed Youtube and just found people cracking heads on the later difficulties. That's surely not how this game is meant to be played. Right?
The idea is that you are free play how you like, if you want to go for the head, then you can, but make sure you don't ignore incoming attacks, and also be aware that cleaner hits will do more damage vs grazing hits or hitting with the forearm etc. Different opponents have different guards and weaknesses, so different tactics are required for each and I would recommend aiming lower on opponents who do high attacks or have a high guard
I think this is a decent video of some combat (particularly the master cheng fight): https://youtu.be/y91L5R_gpo4?t=247 i like this video too: https://www.youtube.com/watch?v=fniSrw3_ZmU
Can't say I really feel satisfied with my completion of it. Coming from a fighting game background, some of the character's attacks feel really gimmicky/outright broken. It's the whole pray they don't use it or pray the game randomly misses a collision check.
It wasn't an all around vibe but it was annoying enough. I really wanted my physical gains to mean something, but I eventually plateaued and exploited game mechanics instead. Stuff like back attacks, awkward hand collision to get the advantage, flailing around like a royal idiot, etc.
It just felt like the only option when the game throws 1-2 frame attacks at you (Likely an exaggeration but it sure feels that way). So when Bruce Lee's suddenly in my face from 3 feet away, doing humanly impossible things, it's time for a strategy change. It's time for the cheesy stuff.
I still had fun. I was just agitated at times. Enjoyed the game regardless. Anything Kung fu gets a win in my book.
I'm sorry you werent satisfied. Thanks for playing anyway