Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its at the back of the wing chun school. I guess I could point it out, i'll think about it. The dummy and dagger targets they are just things you can find in the level, they are not required playing, so I am not sure I want to direct the player to play them.
You can use custom mode to set those things along with other settings
It makes them not know where you are quite so accurately, so they will mis judge the distance and direction of their attacks a bit more and it also makes them less likely to block/counter. A good way to use it is to jab the eyes and then dash left or right.
Ultimately there is not just one way to play the game, if you dont want to use the pressure points then thats fine and up to you, but it wont be the same for everyone. I certainly use them
I would like to do this at some point
The comment about dummy left me puzzled. I don't recall a way to freely explore levels, so it means I'd need to break away from a fight? Either way that was just feedback, I don't feel particularly strongly about it.
When you enter the level there are the places to stand on where the fight buttons pop up and you smash them to start the fight. If you don't break the button then you can walk about the level without anyone trying to punch you.
I appreciate the feedback, thank you - its useful to know what might be confusing
As you sort of assume that this is an area where you're only allowed to pick an opponent and not move around.