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I don't want companies to build a game for flatscreen players and then tack on low-quality VR support as an afterthought.
And it's also partly because as a VR player, I want VR to grow... and for that to happen, we need games that require VR headsets so that more people have a reason to buy VR headsets. And then those new VR headset owners buy VR games, and then we get more game selection options.
Gatekeepers gonna gatekeep. Little fun fact, I've gotten multiple people to buy VR headsets with crossplay games that let people play on their PC or VR headset and had zero people buy a headset just to play a VR exclusive. Your arguments entirely boil down to "I don't want the poors in my games." as there's not only evidence crossplay PC/VR bringing more VR interest, there's evidence that exclusives do nothing but hurt platforms in the long run. As long as the platform doesn't already have hundreds of millions of people on it anyway like Xbox or PS.
I was actually considering getting this game until I saw that post, lol.
I used to get sick, and now I can play anything after spending the time to get used to it.
You are bending his words to your liking. It´s not true. VR exclusive games are MUCH better than if they are "versatile" as they make better use of potential VR has than pancake games that are made VR compatible. At least at this point, the best is if the game is either VR only or pancake only.
VR exclusive titles are necessary for VR market to grow. I wish, especially for multiplayer games, to have cross-platform and be available for as many people as possible, but it also means some sacrifices in the quality of the execution of VR features. And I honestly think that is not what we want. VR needs as many VR exclusive (quality) games as possible.
You may have a different experience than me for example, by the way. I have a friend who bought headsets for Phasmophobia, which is a crossplay game. But also have a bunch of friends who bought it for VR exclusives such as Half-Life: Alyx and The Walking Dead. So VR exclusives definitely make people buy headsets. , I bought the VR years ago for exclusive games and the decision was made at the point when I had 5 of these on my list. Then I said, "okey, that´s good enough for me to justify the investment and surely, there is more to come in the future, so let's do it".
Probably nobody is buying HMD for one exclusive game, but they might do that if there are more of them. That being said, It´s not the same as an exclusive game for PS/XBOX. Here, it is pretty much justified and makes sense. People, who don´t have experience with VR don´t understand that there really is quite a big difference between VR exclusive game and crossplay games, but most people who do have actual experience say the same - "VR exclusive games are better"
The arguement AGAINST this game getting a non-VR release hinges on the arguement "I don't want games to get a tacked on VR experience, I want VR to grow."
This game was already MADE for VR from the ground-up; so making a non-VR version to bring new players(and buyers) into it, would only make the game better because the developer gets an entirely new userbase(non-VR owners) who are interested in the game; but can't get VR because it's either cost-prohibitive, they don't have the space to make use of it properly, or they just get ill from using VR(and yes, some people can slowly build up a tolerance; SOME people also CAN'T do that and it just makes them sick, migraines, eye-strain, etc).
So yeah, stop being gatekeepers. A non-VR release that allows crossplay with VR players hurts ONLY this community and this developer; and you, the end-consumer ♥♥♥♥♥♥♥ who doesn't want non-VR users to play.
I swear; some of you just aren't smart. Gatekeep, take your ball and go home so others can't play, and then you'll piss and moan when your game stops being updated/new content/fixes/expansions/server shutdowns(when applicable) because oh my; the VR community is so small because it's a niche to begin with.
Honestly; it's like videogame segregation; or 'you have to be this tall to ride this ride'. Get over yourselves; because ultimately you're just doing harm to the VR community by not bringing more people into the games we play.
Also, there are definitely times I'd love to play this game; but just don't want to load up into VR; I'd rather sit and play it as a regular FPS. So even though I've got an Index and all that; I'd probably play this game more often if it had a standard non-VR version.
We are not gatekeeping it, we just want the game to use VR to it´s full potential and enjoy the game. I don´t care if there is VR mode later on, created by developers (very unlikely) or fans. If any modder is up to the task, then go ahead. It won´t be a good game though, just like HL: Alyx no VR mod.
Just grow up, not everything must be done to catter YOU. If you don´t like VR, it´s absolutely fine. Move along. There is still plenty of other products to choose from. I didn´t cry when Valve released Portal 2 exclusive mappack for "Sixsense" controlers back in the day. I just gave it a pass. If you call us "gatekeepers" then I can call you very easily "spoiled little brat*...
I doubt it's financially viable to bother doing this otherwise it would always be done as another revenue source.
Entry level vr headsets are cheap enough for people that already have proven they can afford a capable gaming pc. No need to make the world bend around what you want when you can still access the game as it was meant to be.
As a VR owner, many people I play with don't buy into VR for the same reason they don't buy game consoles; it's effectively too small of content pool that is an exclusive 'club'. For them, the barrier to entry for a few really good titles is too high(in the example given; they won't buy a Playstation console, because the number of playstation exclusives is too low for them to spend $600).
As much as you want to state that it's not worth it to make games compatible with both VR and standard screens; the market has proven you wrong. If someone can't afford VR, or doesn't see it as a viable option for the few really good titles it has; whereas the developer of some of these games could easily make a standard screen edition(first person shooters of this ilk in particular would be easy to do; as there have been RTS FPS since Battlezone and before that allowed those with mouse/keyboard to place defenses and still shoot enemies, whether on foot or from inside tanks/walkers, etc.
Again, gatekeeping for gatekeeping's sake.
But hey, you all do you; and when the playerbase for awesome games like this die off because you didn't want the developer to branch out and bring new money and players into the community; oh well. =]
Can't fix stubborn and ignorant.
There are still releasing games that are compatible with both platforms and not all of them are bad. But they never achieve being as good as HL: Alyx, The Walking Dead, or Into the Radius. It´s ALWAYS shows if the game is made exclusively for VR and compared to console exclusives, here it really make sense. Don´t be so entitled, VR players deserve to get at least some excluisve games that will use more of the potential that their VR headsets offer.
Although there were options for screen play in earlier versions it was not ever intentional to add to this game unfortunately because I agree that this game suffers without reinvention
As for other anti-pancake people, There is always a benefit to making vr games available in some way to non vr players, it is kind of like a demo mode and as the saying goes Curiosity killed the cat, naturally people will move into VR to see what the game if they enjoy it is like in a new perspective. Furthermore just from a pure Business standpoint flatscreen mode means more people can buy the game meaning more money for production if you love the game you want more copies to be sold no matter what as it will keep the content coming and the development active.